Class used to interface with the handheld gamepad.

Fork of Gamepad by Craig Evans

Committer:
valavanisalex
Date:
Wed Apr 26 13:58:10 2017 +0000
Revision:
20:c0959710291b
Parent:
19:c2bb79a10b3c
Child:
21:0adaa3883d1e
Correct spellings

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:a6288c29b936 1 #ifndef GAMEPAD_H
eencae 0:a6288c29b936 2 #define GAMEPAD_H
eencae 0:a6288c29b936 3
valavanisalex 12:1b0b6355da4f 4 #include <bitset>
valavanisalex 12:1b0b6355da4f 5
valavanisalex 13:ef5fc9f58805 6 // Forward declaration of the classes that we use from the mbed library
valavanisalex 13:ef5fc9f58805 7 // This avoids the need for us to include the huge mbed.h header inside our
valavanisalex 13:ef5fc9f58805 8 // own library API
valavanisalex 13:ef5fc9f58805 9 namespace mbed
valavanisalex 13:ef5fc9f58805 10 {
valavanisalex 13:ef5fc9f58805 11 class AnalogIn;
valavanisalex 13:ef5fc9f58805 12 class InterruptIn;
valavanisalex 13:ef5fc9f58805 13 class PwmOut;
valavanisalex 13:ef5fc9f58805 14 class Timeout;
valavanisalex 13:ef5fc9f58805 15 }
eencae 3:964a6d95acdd 16
eencae 3:964a6d95acdd 17 #define TOL 0.1f
eencae 3:964a6d95acdd 18 #define RAD2DEG 57.2957795131f
eencae 3:964a6d95acdd 19
eencae 9:893189072e89 20 /** Enum for direction */
eencae 3:964a6d95acdd 21 enum Direction {
eencae 9:893189072e89 22 CENTRE, /**< joystick centred */
eencae 9:893189072e89 23 N, /**< pushed North (0)*/
eencae 9:893189072e89 24 NE, /**< pushed North-East (45) */
eencae 9:893189072e89 25 E, /**< pushed East (90) */
eencae 9:893189072e89 26 SE, /**< pushed South-East (135) */
eencae 9:893189072e89 27 S, /**< pushed South (180) */
eencae 9:893189072e89 28 SW, /**< pushed South-West (225) */
eencae 9:893189072e89 29 W, /**< pushed West (270) */
eencae 9:893189072e89 30 NW /**< pushed North-West (315) */
eencae 3:964a6d95acdd 31 };
eencae 3:964a6d95acdd 32
eencae 9:893189072e89 33 /** Vector 2D struct */
eencae 3:964a6d95acdd 34 struct Vector2D {
eencae 9:893189072e89 35 float x; /**< float for x value */
eencae 9:893189072e89 36 float y; /**< float for y value */
eencae 3:964a6d95acdd 37 };
eencae 3:964a6d95acdd 38
eencae 9:893189072e89 39 /** Polar coordinate struct */
eencae 3:964a6d95acdd 40 struct Polar {
eencae 9:893189072e89 41 float mag; /**< float for magnitude */
eencae 9:893189072e89 42 float angle; /**< float for angle (in degrees) */
eencae 3:964a6d95acdd 43 };
eencae 0:a6288c29b936 44
eencae 9:893189072e89 45 /** Gamepad Class
valavanisalex 20:c0959710291b 46 * @brief Library for interfacing with ELEC2645 Gamepad PCB, University of Leeds
valavanisalex 20:c0959710291b 47 * @author Dr Craig A. Evans
valavanisalex 20:c0959710291b 48 * @author Dr Alex Valavanis
valavanisalex 20:c0959710291b 49 */
eencae 0:a6288c29b936 50 class Gamepad
eencae 0:a6288c29b936 51 {
valavanisalex 19:c2bb79a10b3c 52 public:
valavanisalex 19:c2bb79a10b3c 53 /** Gamepad events
valavanisalex 16:3ea3d9714b0c 54 * @brief List of events that can be registered on the gamepad
valavanisalex 16:3ea3d9714b0c 55 */
valavanisalex 16:3ea3d9714b0c 56 enum GamepadEvent {
valavanisalex 16:3ea3d9714b0c 57 A_PRESSED, ///< Button A has been pressed
valavanisalex 16:3ea3d9714b0c 58 B_PRESSED, ///< Button B has been pressed
valavanisalex 16:3ea3d9714b0c 59 X_PRESSED, ///< Button X has been pressed
valavanisalex 16:3ea3d9714b0c 60 Y_PRESSED, ///< Button Y has been pressed
valavanisalex 16:3ea3d9714b0c 61 L_PRESSED, ///< Button L has been pressed
valavanisalex 16:3ea3d9714b0c 62 R_PRESSED, ///< Button R has been pressed
valavanisalex 16:3ea3d9714b0c 63 BACK_PRESSED, ///< Button "Back" has been pressed
valavanisalex 16:3ea3d9714b0c 64 START_PRESSED, ///< Button "Start" has been pressed
valavanisalex 16:3ea3d9714b0c 65 JOY_PRESSED, ///< Joystick button has been pressed
valavanisalex 16:3ea3d9714b0c 66 N_EVENTS ///< A dummy flag that marks the end of the list
valavanisalex 16:3ea3d9714b0c 67 };
valavanisalex 19:c2bb79a10b3c 68
valavanisalex 11:ff86b2ffce01 69 private:
valavanisalex 13:ef5fc9f58805 70 mbed::PwmOut *_led1;
valavanisalex 13:ef5fc9f58805 71 mbed::PwmOut *_led2;
valavanisalex 13:ef5fc9f58805 72 mbed::PwmOut *_led3;
valavanisalex 13:ef5fc9f58805 73 mbed::PwmOut *_led4;
valavanisalex 13:ef5fc9f58805 74 mbed::PwmOut *_led5;
valavanisalex 13:ef5fc9f58805 75 mbed::PwmOut *_led6;
valavanisalex 11:ff86b2ffce01 76
valavanisalex 13:ef5fc9f58805 77 mbed::InterruptIn *_button_A;
valavanisalex 13:ef5fc9f58805 78 mbed::InterruptIn *_button_B;
valavanisalex 13:ef5fc9f58805 79 mbed::InterruptIn *_button_X;
valavanisalex 13:ef5fc9f58805 80 mbed::InterruptIn *_button_Y;
valavanisalex 13:ef5fc9f58805 81 mbed::InterruptIn *_button_L;
valavanisalex 13:ef5fc9f58805 82 mbed::InterruptIn *_button_R;
valavanisalex 13:ef5fc9f58805 83 mbed::InterruptIn *_button_back;
valavanisalex 13:ef5fc9f58805 84 mbed::InterruptIn *_button_start;
valavanisalex 13:ef5fc9f58805 85 mbed::InterruptIn *_button_joystick;
valavanisalex 11:ff86b2ffce01 86
valavanisalex 13:ef5fc9f58805 87 mbed::AnalogIn *_vert;
valavanisalex 13:ef5fc9f58805 88 mbed::AnalogIn *_horiz;
valavanisalex 11:ff86b2ffce01 89
valavanisalex 13:ef5fc9f58805 90 mbed::PwmOut *_buzzer;
valavanisalex 13:ef5fc9f58805 91 mbed::AnalogIn *_pot;
valavanisalex 11:ff86b2ffce01 92
valavanisalex 13:ef5fc9f58805 93 mbed::Timeout *_timeout;
valavanisalex 11:ff86b2ffce01 94
valavanisalex 12:1b0b6355da4f 95 std::bitset<N_EVENTS> _event_state; ///< A binary list of buttons that has been pressed
valavanisalex 11:ff86b2ffce01 96
valavanisalex 11:ff86b2ffce01 97 // centred x,y values
valavanisalex 11:ff86b2ffce01 98 float _x0;
valavanisalex 11:ff86b2ffce01 99 float _y0;
eencae 0:a6288c29b936 100
eencae 0:a6288c29b936 101 public:
eencae 9:893189072e89 102 /** Constructor */
eencae 0:a6288c29b936 103 Gamepad();
eencae 8:7eaf26f4b5f2 104
eencae 9:893189072e89 105 /** Destructor */
eencae 1:6d25cd49059b 106 ~Gamepad();
eencae 0:a6288c29b936 107
eencae 9:893189072e89 108 /** Initialise all peripherals and configure interrupts */
eencae 0:a6288c29b936 109 void init();
eencae 8:7eaf26f4b5f2 110
eencae 9:893189072e89 111 /** Turn all LEDs on */
eencae 0:a6288c29b936 112 void leds_on();
eencae 8:7eaf26f4b5f2 113
eencae 9:893189072e89 114 /** Turn all LEDs off */
eencae 0:a6288c29b936 115 void leds_off();
eencae 8:7eaf26f4b5f2 116
eencae 9:893189072e89 117 /** Set all LEDs to duty-cycle
eencae 9:893189072e89 118 *@param value in range 0.0 to 1.0
eencae 9:893189072e89 119 */
valavanisalex 11:ff86b2ffce01 120 void leds(float val) const;
eencae 9:893189072e89 121
eencae 9:893189072e89 122 /** Set LED to duty-cycle
eencae 17:cf1e1ffcf773 123 *@param led number (0 to 5)
eencae 9:893189072e89 124 *@param value in range 0.0 to 1.0
eencae 9:893189072e89 125 */
eencae 18:e0a4f15a7750 126 void led(int n,float val) const;
eencae 1:6d25cd49059b 127
eencae 8:7eaf26f4b5f2 128 /** Read potentiometer
eencae 9:893189072e89 129 *@returns potentiometer value in range 0.0 to 1.0
eencae 8:7eaf26f4b5f2 130 */
valavanisalex 11:ff86b2ffce01 131 float read_pot() const;
eencae 8:7eaf26f4b5f2 132
eencae 8:7eaf26f4b5f2 133 /** Play tone on piezo
eencae 9:893189072e89 134 * @param frequency in Hz
eencae 9:893189072e89 135 * @param duration of tone in seconds
eencae 8:7eaf26f4b5f2 136 */
eencae 1:6d25cd49059b 137 void tone(float frequency, float duration);
eencae 1:6d25cd49059b 138
valavanisalex 12:1b0b6355da4f 139 /**
valavanisalex 12:1b0b6355da4f 140 * @brief Check whether an event flag has been set and clear it
valavanisalex 12:1b0b6355da4f 141 * @param id[in] The ID of the event to test
valavanisalex 12:1b0b6355da4f 142 * @return true if the event occurred
valavanisalex 12:1b0b6355da4f 143 */
valavanisalex 12:1b0b6355da4f 144 bool check_event(GamepadEvent const id);
valavanisalex 13:ef5fc9f58805 145
valavanisalex 19:c2bb79a10b3c 146 /**
valavanisalex 19:c2bb79a10b3c 147 * @brief Get the raw binary event state
valavanisalex 19:c2bb79a10b3c 148 * @return The event state as a binary code
valavanisalex 19:c2bb79a10b3c 149 * @details The check_event() function is likely to be more useful than
valavanisalex 19:c2bb79a10b3c 150 * this, for testing whether a given event has occurred. It can be
valavanisalex 19:c2bb79a10b3c 151 * useful for debugging via the terminal, however, for example:
valavanisalex 19:c2bb79a10b3c 152 * @code
valavanisalex 19:c2bb79a10b3c 153 * std::cout << gamepad.get_raw_event_state() << std::endl;
valavanisalex 19:c2bb79a10b3c 154 * @endcode
valavanisalex 19:c2bb79a10b3c 155 */
valavanisalex 19:c2bb79a10b3c 156 inline std::bitset<N_EVENTS> get_raw_event_state() const {
valavanisalex 19:c2bb79a10b3c 157 return _event_state;
valavanisalex 19:c2bb79a10b3c 158 }
valavanisalex 19:c2bb79a10b3c 159
eencae 8:7eaf26f4b5f2 160 /** Get magnitude of joystick movement
eencae 9:893189072e89 161 * @returns value in range 0.0 to 1.0
eencae 8:7eaf26f4b5f2 162 */
eencae 8:7eaf26f4b5f2 163 float get_mag();
eencae 9:893189072e89 164
eencae 8:7eaf26f4b5f2 165 /** Get angle of joystick movement
eencae 9:893189072e89 166 * @returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central
eencae 8:7eaf26f4b5f2 167 */
eencae 3:964a6d95acdd 168 float get_angle();
eencae 9:893189072e89 169
eencae 8:7eaf26f4b5f2 170 /** Gets joystick direction
eencae 9:893189072e89 171 * @returns an enum: CENTRE, N, NE, E, SE, S, SW, W, NW,
eencae 8:7eaf26f4b5f2 172 */
eencae 3:964a6d95acdd 173 Direction get_direction(); // N,NE,E,SE etc.
eencae 9:893189072e89 174
eencae 8:7eaf26f4b5f2 175 /** Gets raw cartesian co-ordinates of joystick
eencae 9:893189072e89 176 * @returns a struct with x,y members, each in the range 0.0 to 1.0
eencae 8:7eaf26f4b5f2 177 */
eencae 5:ce5eae9ee934 178 Vector2D get_coord(); // cartesian co-ordinates x,y
eencae 9:893189072e89 179
eencae 8:7eaf26f4b5f2 180 /** Gets cartesian coordinates mapped to circular grid
eencae 9:893189072e89 181 * @returns a struct with x,y members, each in the range 0.0 to 1.0
eencae 8:7eaf26f4b5f2 182 */
eencae 5:ce5eae9ee934 183 Vector2D get_mapped_coord(); // x,y mapped to circle
eencae 9:893189072e89 184
eencae 8:7eaf26f4b5f2 185 /** Gets polar coordinates of the joystick
eencae 9:893189072e89 186 * @returns a struct contains mag and angle
eencae 8:7eaf26f4b5f2 187 */
eencae 5:ce5eae9ee934 188 Polar get_polar(); // mag and angle in struct form
eencae 3:964a6d95acdd 189
eencae 0:a6288c29b936 190 private:
eencae 1:6d25cd49059b 191 void init_buttons();
eencae 1:6d25cd49059b 192 void tone_off();
eencae 3:964a6d95acdd 193
eencae 1:6d25cd49059b 194 void a_isr();
eencae 1:6d25cd49059b 195 void b_isr();
eencae 1:6d25cd49059b 196 void x_isr();
eencae 1:6d25cd49059b 197 void y_isr();
eencae 1:6d25cd49059b 198 void l_isr();
eencae 1:6d25cd49059b 199 void r_isr();
eencae 1:6d25cd49059b 200 void back_isr();
eencae 1:6d25cd49059b 201 void start_isr();
eencae 3:964a6d95acdd 202 void joy_isr();
eencae 0:a6288c29b936 203 };
eencae 0:a6288c29b936 204
eencae 0:a6288c29b936 205 #endif