Wannabe RPG which failed because of some problem with planning
Dependencies: Charachters N5110 Obstacles mbed
Map/Map.cpp
- Committer:
- el15lm
- Date:
- 2017-05-04
- Revision:
- 0:111e3e4bea66
File content as of revision 0:111e3e4bea66:
#include "Map.h" Map::Map() { } Map::~Map() { } void Map::init(int heigth, int length) { _Heigth = heigth; _Length = length; wall1.init(0, 0, 33, 12); wall2.init(68, 16, 9, 12); wall3.init(135, 6, 12, 9); wall4.init(50, 51, 9, 8); wall5.init(70, 70, 10, 10); wall6.init(130, 60, 20, 20); column1.init(50, 16, 7); column2.init(15, 30, 6); column3.init(72, 8, 8); column4.init(70, 42, 6); column5.init(90, 20, 3); column6.init(144, 40, 6); column7.init(100, 63, 4); //pc.printf("gameMap ahs been initialised"); } void Map::draw(N5110 &lcd) { wall1.draw(lcd); wall2.draw(lcd); wall3.draw(lcd); wall4.draw(lcd); wall5.draw(lcd); wall6.draw(lcd); column1.draw(lcd); column2.draw(lcd); column3.draw(lcd); column4.draw(lcd); column5.draw(lcd); column6.draw(lcd); column7.draw(lcd); }