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Pong for Gamepad2
Edit.
Diff: PongEngine/PongEngine.cpp
- Revision:
- 0:7423345f87c5
diff -r 000000000000 -r 7423345f87c5 PongEngine/PongEngine.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PongEngine/PongEngine.cpp Fri Jan 31 12:32:38 2020 +0000 @@ -0,0 +1,174 @@ +#include "PongEngine.h" + +PongEngine::PongEngine() +{ + +} + +PongEngine::~PongEngine() +{ + +} + +void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) +{ + // initialise the game parameters + _paddle_width = paddle_width; + _paddle_height = paddle_height; + _ball_size = ball_size; + _speed = speed; + + // x position on screen - WIDTH is defined in N5110.h + _p1x = GAP; + _p2x = WIDTH - GAP - _paddle_width; + + // puts paddles and ball in middle + _p1.init(_p1x,_paddle_height,_paddle_width); + _p2.init(_p2x,_paddle_height,_paddle_width); + _ball.init(_ball_size,_speed); +} + +void PongEngine::read_input(Gamepad &pad) +{ + _d = pad.get_direction(); + _mag = pad.get_mag(); +} + +void PongEngine::draw(N5110 &lcd) +{ + // draw the elements in the LCD buffer + // pitch + lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); + lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2); + //score + print_scores(lcd); + // paddles + _p1.draw(lcd); + _p2.draw(lcd); + // ball + _ball.draw(lcd); +} + +void PongEngine::update(Gamepad &pad) +{ + check_goal(pad); + // important to update paddles and ball before checking collisions so can + // correct for it before updating the display + _p1.update(_d,_mag); + _p2.update(_d,_mag); + _ball.update(); + + check_wall_collision(pad); + check_paddle_collisions(pad); +} + +void PongEngine::check_wall_collision(Gamepad &pad) +{ + // read current ball attributes + Vector2D ball_pos = _ball.get_pos(); + Vector2D ball_velocity = _ball.get_velocity(); + + // check if hit top wall + if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary + ball_pos.y = 1; // bounce off ceiling without going off screen + ball_velocity.y = -ball_velocity.y; + // audio feedback + pad.tone(750.0,0.1); + } + // check if hit bottom wall + else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47 + // hit bottom + ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen + ball_velocity.y = -ball_velocity.y; + // audio feedback + pad.tone(750.0,0.1); + } + + // update ball parameters + _ball.set_velocity(ball_velocity); + _ball.set_pos(ball_pos); +} + +void PongEngine::check_paddle_collisions(Gamepad &pad) +{ + // read current ball attributes + Vector2D ball_pos = _ball.get_pos(); + Vector2D ball_velocity = _ball.get_velocity(); + + // check p1 first + Vector2D p1_pos = _p1.get_pos(); + + // see if ball has hit the paddle by checking for overlaps + if ( + (ball_pos.y >= p1_pos.y) && //top + (ball_pos.y <= p1_pos.y + _paddle_height) && //bottom + (ball_pos.x >= _p1x) && //left + (ball_pos.x <= _p1x + _paddle_width) //right + ) { + // if it has, fix position and reflect x velocity + ball_pos.x = _p1x + _paddle_width; + ball_velocity.x = -ball_velocity.x; + // audio feedback + pad.tone(1000.0,0.1); + } + + // check p2 next + Vector2D p2_pos = _p2.get_pos(); + + // see if ball has hit the paddle by checking for overlaps + if ( + (ball_pos.y >= p2_pos.y) && //top + (ball_pos.y <= p2_pos.y + _paddle_height) && //bottom + (ball_pos.x + _ball_size >= _p2x) && //left + (ball_pos.x + _ball_size <= _p2x + _paddle_width) //right + ) { + // if it has, fix position and reflect x velocity + ball_pos.x = _p2x - _ball_size; + ball_velocity.x = -ball_velocity.x; + // audio feedback + pad.tone(1000.0,0.1); + } + + // write new attributes + _ball.set_velocity(ball_velocity); + _ball.set_pos(ball_pos); +} + +void PongEngine::check_goal(Gamepad &pad) +{ + Vector2D ball_pos = _ball.get_pos(); + // P2 has scored + if (ball_pos.x + _ball_size < 0) { + _p2.add_score(); + _ball.init(_ball_size,_speed); + pad.tone(1500.0,0.5); + pad.leds_on(); + wait(0.5); + pad.leds_off(); + } + + // P1 has scored + if (ball_pos.x > WIDTH) { + _p1.add_score(); + _ball.init(_ball_size,_speed); + pad.tone(1500.0,0.5); + pad.leds_on(); + wait(0.5); + pad.leds_off(); + } +} + +void PongEngine::print_scores(N5110 &lcd) +{ + // get scores from paddles + int p1_score = _p1.get_score(); + int p2_score = _p2.get_score(); + + // print to LCD i + char buffer1[14]; + sprintf(buffer1,"%2d",p1_score); + lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits + char buffer2[14]; + sprintf(buffer2,"%2d",p2_score); + lcd.printString(buffer2,WIDTH/2 + 4,1); +} \ No newline at end of file