Pong for Gamepad2

Dependencies:   mbed

Edit.

Revision:
0:7423345f87c5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PongEngine/PongEngine.h	Fri Jan 31 12:32:38 2020 +0000
@@ -0,0 +1,51 @@
+#ifndef PONGENGINE_H
+#define PONGENGINE_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Ball.h"
+#include "Paddle.h"
+
+// gap from edge of screen
+#define GAP 2
+
+class PongEngine
+{
+
+public:
+    PongEngine();
+    ~PongEngine();
+
+    void init(int paddle_width,int paddle_height,int ball_size,int speed);
+    void read_input(Gamepad &pad);
+    void update(Gamepad &pad);
+    void draw(N5110 &lcd);
+    
+private:
+
+    void check_wall_collision(Gamepad &pad);
+    void check_paddle_collisions(Gamepad &pad);
+    void check_goal(Gamepad &pad);
+    void print_scores(N5110 &lcd);
+    
+    Paddle _p1;
+    Paddle _p2;
+     
+    int _paddle_width;
+    int _paddle_height;
+    int _ball_size;
+    int _speed;
+    
+    // x positions of the paddles
+    int _p1x;
+    int _p2x;
+    
+    Ball _ball;
+    
+    Direction _d;
+    float _mag;
+
+};
+
+#endif
\ No newline at end of file