Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).

Dependents:   LV7_LCDtest LV7_Grupa5_Tim003_Zadatak1 lv7_Grupa5_Tim008_zad1 LV7_PAI_Grupa5_tim10_Zadatak1 ... more

This library is designed to make it easy to interface an mbed with a Nokia 5110 LCD display.

These can be found at Sparkfun (https://www.sparkfun.com/products/10168) and Adafruit (http://www.adafruit.com/product/338).

The library uses the SPI peripheral on the mbed which means it is much faster sending data to the display than other libraries available on other platforms that use software SPI.

The library can print strings as well as controlling individual pixels, meaning that both text and primitive graphics can be displayed.

Revision:
9:7701f0126ba7
Parent:
8:40abe5736eca
Child:
10:6f3abb40202b
--- a/N5110.cpp	Mon May 19 18:45:48 2014 +0000
+++ b/N5110.cpp	Tue May 20 19:43:52 2014 +0000
@@ -237,11 +237,21 @@
     // loop through string and print character
     while(*str) {
 
-        setXYAddress(x+6*n,y);  // leave 1 pixel (6 = 5 + 1) between each character
-        printChar(*str);   // print the char - can probably do *str++ and remove next line
+        // This is the old version - strings are printed using the printChar function
+        //setXYAddress(x+6*n,y);  // leave 1 pixel (6 = 5 + 1) between each character
+        //printChar(*str);   // print the char - can probably do *str++ and remove next line
+        
+        // the new version writes the character bitmap data to the buffer, so that
+        // text and pixels can be displayed at the same time
+        for (int i = 0; i < 5 ; i++ ) {
+            buffer[x+i+n*6][y] = font5x7[(*str - 32)*5 + i];
+        }
+        
         str++;  // go to next character in string
         n++;    // increment index
     }
+    
+    refresh();  // this sends the buffer to the display and sets address (cursor) back to 0,0
 
 }
 
@@ -272,7 +282,7 @@
         // elements are normalised from 0.0 to 1.0, so multiply
         // by 47 to convert to pixel range, and subtract from 47
         // since top-left is 0,0 in the display geometry
-        setPixel(i,47 - (int) array[i]*47.0);
+        setPixel(i,47 - int(array[i]*47.0));
     }    
     
     refresh();