Library for ELEC2645 Gamepad PCB. University of Leeds Version 2 January 2020
Dependents: ELEC2645_Ticker_WAV ELEC2645_Project_username ELEC2645_Project_el18vgt ELEC2645_Project_el17oc11 ... more
Diff: Bitmap.h
- Revision:
- 21:da0b4e14c867
diff -r c0959710291b -r da0b4e14c867 Bitmap.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Bitmap.h Mon Jan 27 12:31:15 2020 +0000 @@ -0,0 +1,65 @@ +#ifndef BITMAP_H +#define BITMAP_H + +#include <vector> + +// Forward declarations +class N5110; + +/** + * @brief A black & white bitmap that can be rendered on an N5110 screen + * @author Alex Valavanis <a.valavanis@leeds.ac.uk> + * + * @code + // First declare the pixel map data using '1' for black, + // or '0' for white pixels + static int sprite_data[] = { + 0,0,1,0,0, + 0,1,1,1,0, + 0,0,1,0,0, + 0,1,1,1,0, + 1,1,1,1,1, + 1,1,1,1,1, + 1,1,0,1,1, + 1,1,0,1,1 + }; + + // Instantiate the Bitmap object using the data above + Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite + + // We can render the bitmap wherever we want on the screen + sprite.render(lcd, 20, 6); // x and y locations for rendering + sprite.render(lcd, 30, 10); + + // We can also print its values to the terminal + sprite.print(); + * @endcode + */ +class Bitmap +{ +private: + /** + * @brief The contents of the drawing, with pixels stored in row-major order + * @details '1' represents a black pixel; '0' represents white + */ + std::vector<int> _contents; + + unsigned int _height; ///< The height of the drawing in pixels + unsigned int _width; ///< The width of the drawing in pixels + +public: + Bitmap(int const *contents, + unsigned int const height, + unsigned int const width); + + int get_pixel(unsigned int const row, + unsigned int const column) const; + + void print() const; + + void render(N5110 &lcd, + unsigned int const x0, + unsigned int const y0) const; +}; + +#endif // BITMAP_H \ No newline at end of file