![](/media/cache/profiles/a36470cf1f8e5aaf38466d65bd080699.jpg.50x50_q85.jpg)
Demonstrates how to implement a simple FSM counter
main.cpp
- Committer:
- eencae
- Date:
- 2017-12-20
- Revision:
- 2:bdd8b01141d1
- Parent:
- 1:81b129bec569
File content as of revision 2:bdd8b01141d1:
/* 2645_FSM_Counter Sample code from ELEC2645 Demonstrates how to implement a simple FSM counter (c) Craig A. Evans, University of Leeds, Jan 2016 */ #include "mbed.h" // K64F on-board LEDs DigitalOut r_led(LED_RED); DigitalOut g_led(LED_GREEN); DigitalOut b_led(LED_BLUE); // K64F on-board switches InterruptIn sw2(SW2); InterruptIn sw3(SW3); // LEDs on Gamepad (1 to 4) - active-low 0 = on and 1 = off BusOut output(PTA1,PTA2,PTC2,PTC3); // array of states in the FSM, each element is the output of the counter // set the output in binary to make it easier, 0 is LED on, 1 is LED off int fsm[4] = {0b0111,0b1011,0b1101,0b1110}; // set-up the on-board LEDs and switches void init_K64F(); int main() { init_K64F(); // set inital state int state = 0; while(1) { // loop forever output = fsm[state]; // output current state // check which state we are in and see which the next state should be switch(state) { case 0: state = 1; break; case 1: state = 2; break; case 2: state = 3; break; case 3: state = 0; break; default: error("Invalid state"); //invalid state - call error routine // or could jump to starting state i.e. state = 0 break; } wait(0.5); // small delay } } void init_K64F() { // on-board LEDs are active-low, so set pin high to turn them off. r_led = 1; g_led = 1; b_led = 1; // since the on-board switches have external pull-ups, we should disable the internal pull-down // resistors that are enabled by default using InterruptIn sw2.mode(PullNone); sw3.mode(PullNone); }