pocket tanks
Dependencies: 4DGL-uLCD-SE pockettanks SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM1025 by
Diff: map/map_private.h
- Revision:
- 3:8f68c00dd75a
- Parent:
- 1:172fbc00199c
--- a/map/map_private.h Sun Oct 04 22:06:38 2015 +0000 +++ b/map/map_private.h Thu Oct 22 03:47:32 2015 +0000 @@ -35,7 +35,7 @@ // It defines the settings for drawing the map #define SIDE_WALK_COLOR_2 0x00ffdf //SKy blue #define SIDE_WALK_COLOR 0x198C19 // green -#define LINE_COLOR 0xE5E500 +#define LINE_COLOR 0x674529 #define CANDY_COLOR 0xFF7F7F #define CANDY_RADIUS 1 #define BIG_CANDY_RADIUS 2 @@ -47,11 +47,11 @@ #define MAP_ATTRIBUTE_SIDE_WALK 0 //side walk #define MAP_ATTRIBUTE_CANDY 1 //candy #define MAP_ATTRIBUTE_BIG_CANDY 2 //big candy -#define MAP_ATTRIBUTE_ROAD_L 3 -#define MAP_ATTRIBUTE_ROAD 4 +#define MAP_ATTRIBUTE_ROAD_L 4 +#define MAP_ATTRIBUTE_ROAD 3 #define MAP_ATTRIBUTE_ROAD_R 5 #define MAP_ATTRIBUTE_V_LINE 6 -#define MAP_ATTRIBUTE_SIDE_WALK_2 7 +#define MAP_ATTRIBUTE_SIDE_WALK_2 7 //green @@ -72,20 +72,38 @@ //7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ //7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, } #define DEFAULT_MAP {\ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ -0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, } +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, \ +0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, } + + +/*#define DEFAULT_MAP {\ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, } */ // Here defines some useful macros #define IDX2X(idx) (idx%NUM_GRID_X) #define IDX2Y(idx) (idx/NUM_GRID_X)