pocket tanks
Dependencies: 4DGL-uLCD-SE pockettanks SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM1025 by
Diff: map/map_private.h
- Revision:
- 1:172fbc00199c
- Parent:
- 0:7fe3c940e4b5
- Child:
- 3:8f68c00dd75a
--- a/map/map_private.h Thu Jun 25 14:35:52 2015 +0000 +++ b/map/map_private.h Sun Oct 04 22:05:25 2015 +0000 @@ -33,8 +33,8 @@ #include "map_public.h" // It defines the settings for drawing the map -#define SIDE_WALK_COLOR_2 0x999999 -#define SIDE_WALK_COLOR 0x198C19 +#define SIDE_WALK_COLOR_2 0x00ffdf //SKy blue +#define SIDE_WALK_COLOR 0x198C19 // green #define LINE_COLOR 0xE5E500 #define CANDY_COLOR 0xFF7F7F #define CANDY_RADIUS 1 @@ -54,24 +54,38 @@ #define MAP_ATTRIBUTE_SIDE_WALK_2 7 + +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ +//7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +//7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +//7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +//7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +//7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, } #define DEFAULT_MAP {\ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 1, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 2, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 1, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ -0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, } - +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, \ +0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, } // Here defines some useful macros #define IDX2X(idx) (idx%NUM_GRID_X) #define IDX2Y(idx) (idx/NUM_GRID_X)