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pong game
Dependencies: 4DGL-uLCD-SE mbed
Fork of uLCD144G2_demo by
Diff: main.cpp
- Revision:
- 9:15468b23e0c6
- Parent:
- 8:31e63caf37e2
--- a/main.cpp Sat Nov 30 02:06:03 2013 +0000 +++ b/main.cpp Thu Mar 12 22:36:18 2015 +0000 @@ -1,171 +1,126 @@ // uLCD-144-G2 demo program for uLCD-4GL LCD driver library // #include "mbed.h" +#include "math.h" #include "uLCD_4DGL.h" +#define PI 3.14159265358979323846 uLCD_4DGL uLCD(p9,p10,p11); // serial tx, serial rx, reset pin; +AnalogIn a1(p19); +AnalogIn a2(p20); +DigitalIn start(p18); + +int bx = 64; +int by = 64; +int P1x1 = 0, P1x2 = 3, P1y1, P1y2; +int P2x1 = 124, P2x2 = 127, P2y1, P2y2; +float angle; +int speed; +int P1S = 0, P2S = 0; +int hold, h1, h2; + + int main() { - // basic printf demo = 16 by 18 characters on screen - uLCD.printf("\nHello uLCD World\n"); //Default Green on black text - uLCD.printf("\n Starting Demo..."); - uLCD.text_width(4); //4X size text - uLCD.text_height(4); - uLCD.color(RED); - for (int i=10; i>=0; --i) { - uLCD.locate(1,2); - uLCD.printf("%2D",i); - wait(.5); - } - uLCD.cls(); - uLCD.printf("Change baudrate......"); - uLCD.baudrate(3000000); //jack up baud rate to max for fast display - //if demo hangs here - try lower baud rates - // - // printf text only full screen mode demo - uLCD.background_color(BLUE); - uLCD.cls(); - uLCD.locate(0,0); - uLCD.color(WHITE); - uLCD.textbackground_color(BLUE); - uLCD.set_font(FONT_7X8); - uLCD.text_mode(OPAQUE); - int i=0; - while(i<64) { - if(i%16==0) uLCD.cls(); - uLCD.printf("TxtLine %2D Page %D\n",i%16,i/16 ); - i++; //16 lines with 18 charaters per line - } - wait(0.5); - //demo graphics commands - uLCD.background_color(BLACK); - uLCD.cls(); - uLCD.background_color(DGREY); - uLCD.filled_circle(60, 50, 30, 0xFF00FF); - uLCD.triangle(120, 100, 40, 40, 10, 100, 0x0000FF); - uLCD.line(0, 0, 80, 60, 0xFF0000); - uLCD.filled_rectangle(50, 50, 100, 90, 0x00FF00); - uLCD.pixel(60, 60, BLACK); - uLCD.read_pixel(120, 70); - uLCD.circle(120, 60, 10, BLACK); - uLCD.set_font(FONT_7X8); - uLCD.text_mode(TRANSPARENT); - uLCD.text_bold(ON); - uLCD.text_char('B', 9, 8, BLACK); - uLCD.text_char('I',10, 8, BLACK); - uLCD.text_char('G',11, 8, BLACK); - uLCD.text_italic(ON); - uLCD.text_string("This is a test of string", 1, 4, FONT_7X8, WHITE); - wait(2); -//Bouncing Ball Demo - float fx=50.0,fy=21.0,vx=1.0,vy=0.4; - int x=50,y=21,radius=4; - uLCD.background_color(BLACK); - uLCD.cls(); - //draw walls - uLCD.line(0, 0, 127, 0, WHITE); - uLCD.line(127, 0, 127, 127, WHITE); - uLCD.line(127, 127, 0, 127, WHITE); - uLCD.line(0, 127, 0, 0, WHITE); - for (int i=0; i<1500; i++) { - //draw ball - uLCD.filled_circle(x, y, radius, RED); - //bounce off edge walls and slow down a bit? - if ((x<=radius+1) || (x>=126-radius)) vx = -.90*vx; - if ((y<=radius+1) || (y>=126-radius)) vy = -.90*vy; - //erase old ball location - uLCD.filled_circle(x, y, radius, BLACK); - //move ball - fx=fx+vx; - fy=fy+vy; - x=(int)fx; - y=(int)fy; - } - wait(0.5); -//draw an image pixel by pixel - int pixelcolors[50][50]; - uLCD.background_color(BLACK); - uLCD.cls(); -//compute Mandelbrot set image for display -//image size in pixels - const unsigned ImageHeight=128; - const unsigned ImageWidth=128; - //"c" region to display - double MinRe = -0.75104; - double MaxRe = -0.7408; - double MinIm = 0.10511; - double MaxIm = MinIm+(MaxRe-MinRe)*ImageHeight/ImageWidth; - double Re_factor = (MaxRe-MinRe)/(ImageWidth-1); - double Im_factor = (MaxIm-MinIm)/(ImageHeight-1); - unsigned MaxIterations = 2048; - for(unsigned y=0; y<ImageHeight; ++y) { - double c_im = MaxIm - y*Im_factor; - for(unsigned x=0; x<ImageWidth; ++x) { - double c_re = MinRe + x*Re_factor; - double Z_re = c_re, Z_im = c_im; - int niterations=0; - for(unsigned n=0; n<MaxIterations; ++n) { - double Z_re2 = Z_re*Z_re, Z_im2 = Z_im*Z_im; - if(Z_re2 + Z_im2 > 4) { - niterations = n; - break; - } - Z_im = 2*Z_re*Z_im + c_im; - Z_re = Z_re2 - Z_im2 + c_re; - } - if (niterations!=(MaxIterations-1)) - uLCD.pixel(x,y,((niterations & 0xF00)<<12)+((niterations & 0xF0)<<8)+((niterations & 0x0F)<<4) ); - } - } - wait(5); -// PLASMA wave BLIT animation -//draw an image using BLIT (Block Image Transfer) fastest way to transfer pixel data - uLCD.cls(); - int num_cols=50; - int num_rows=50; - int frame=0; - double a,b,c=0.0; - while(frame<75) { - for (int k=0; k<num_cols; k++) { - b= (1+sin(3.14159*k*0.75/(num_cols-1.0)+c))*0.5; - for (int i=0; i<num_rows; i++) { - a= (1+sin(3.14159*i*0.75/(num_rows-1.0)+c))*0.5; - // a and b will be a sine wave output between 0 and 1 - // sine wave was scaled for nice effect across array - // uses a and b to compute pixel colors based on rol and col location in array - // also keeps colors at the same brightness level - if ((a+b) <.667) - pixelcolors[i][k] = (255-(int(254.0*((a+b)/0.667)))<<16) | (int(254.0*((a+b)/0.667))<<8) | 0; - else if ((a+b)<1.333) - pixelcolors[i][k] = (0 <<16) | (255-(int (254.0*((a+b-0.667)/0.667)))<<8) | int(254.0*((a+b-0.667)/0.667)); - else - pixelcolors[i][k] = (int(255*((a+b-1.333)/0.667))<<16) | (0<<8) | (255-(int (254.0*((a+b-1.333)/0.667)))); - } - } - uLCD.BLIT(39, 39, 50, 50, &pixelcolors[0][0]); - c = c + 0.0314159*3.0; - if (c > 6.2831) c = 0.0; - frame++; - } - //Load Image Demo - uLCD.cls(); - //SD card needed with image and video files for last two demos - uLCD.cls(); - uLCD.media_init(); - uLCD.printf("\n\nAn SD card is needed for image and video data"); - uLCD.set_sector_address(0x001D, 0x4C01); - uLCD.display_image(0,0); - wait(10); - //Play video demo - while(1) { - uLCD.cls(); - uLCD.media_init(); - uLCD.set_sector_address(0x001D, 0x4C42); - uLCD.display_video(0,0); - } -} +// // basic printf demo = 16 by 18 characters on screen +// uLCD.printf("\nHello uLCD World\n"); //Default Green on black text +// uLCD.printf("\n Starting Demo..."); +// uLCD.text_width(4); //4X size text +// uLCD.text_height(4); +// uLCD.color(RED); +// for (int i=5; i>=0; --i) { +// uLCD.locate(1,2); +// uLCD.printf("%2D",i); +// wait(.5); +// +// } +// uLCD.cls(); + uLCD.text_width(1); + uLCD.text_height(1); + uLCD.baudrate(300000); + // Initialize random angle between 0 and 360 + srand (time(NULL)); + do { + angle = rand()%361; + } while ((angle<20)||(angle>70&&angle<110)||(angle>160&&angle<200)||(angle>250&&angle<290)||(angle>340)); + + ///////////////////////////////////////////////////// + + while(1) { + if (start==0) { + hold=0; + h1=0; + h2=0; + } + + if (hold==1) + speed=0; + else + speed=5; + + // Set position of the paddles + P1y1 = (a1*103)+8; + P1y2 = P1y1 + 16; + P2y1 = (a2*103+8); + P2y2 = P2y1 + 16; + + // Control motion of ball + uLCD.filled_circle(bx, by , 2, 0); + + if((bx>122 && (by>P2y1 && by<P2y2)) || (bx<5 && (by>P1y1 && by<P1y2))) + angle = 180 - angle; + else if(by>125 || by<10)// I think this is where our problem is + angle = -angle; + + //P1 Scores + else if(bx>122) { + P1S++; + bx = 5; + by = P1y1+8; + hold=1; + h1=1; + angle = rand()%120+120+180; + + //P2 Scores + } else if(bx<5) { + P2S++; + bx = 122; + by = P2y1+8; + hold=1; + h2=1; + angle = rand()%120+120; + } + + if (hold==1&&h1==1) { + bx = 6; + by = P1y1+8; + } else if (hold==1&&h2==1) { + bx = 121; + by = P2y1+8; + } else { + bx = bx + speed*cos(angle*2*PI/360); + by = by - speed*sin(angle*2*PI/360); + } + + // Print paddles and ball + uLCD.filled_circle(bx, by, 2, 0xffffff); + uLCD.filled_rectangle(0, P1y1, 3, P1y2, 0xffffff); + uLCD.filled_rectangle(124, P2y1, 127, P2y2, 0xffffff); + uLCD.filled_rectangle(0, 9, 3, P1y1-1, 0); + uLCD.filled_rectangle(0, P1y2+1, 3, 127, 0); + uLCD.filled_rectangle(124, 9, 127, P2y1-1, 0); + uLCD.filled_rectangle(124, P2y2+1, 127, 127, 0); + uLCD.line(5, 8, 122, 8, 0xffffff); + + // Print scores + uLCD.locate(2,0); + uLCD.printf("P1: %d P2: %d",P1S,P2S); + wait(.005); + } + +}