This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Diff: Operator.h
- Revision:
- 3:7213eee4c093
- Parent:
- 1:0f98beb0993b
- Child:
- 5:84dfbfb17ef2
diff -r 6eebea9a6a86 -r 7213eee4c093 Operator.h --- a/Operator.h Wed Apr 12 23:46:29 2017 +0000 +++ b/Operator.h Fri Apr 14 22:30:05 2017 +0000 @@ -18,9 +18,12 @@ int read_input(Controller &pad); int random_instruction(Display &display, N5110 &lcd); void init(); - void prnt(N5110 &lcd); + void Correct(Controller &pad); + void Game_Over(Controller &pad, N5110 &lcd); + int score; private: - void update(Controller &pad); + void update(Controller &pad); + };