This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).

Revision:
1:0f98beb0993b
Parent:
0:3097759acb02
Child:
3:7213eee4c093
--- a/Operator.h	Wed Apr 12 13:53:10 2017 +0000
+++ b/Operator.h	Wed Apr 12 22:19:03 2017 +0000
@@ -4,7 +4,7 @@
 #include "mbed.h"
 #include "N5110.h"
 #include "Display.h" 
-#include "Gamepad.h"  
+#include "Controller.h"  
 
 class Operator
 {
@@ -15,12 +15,12 @@
 
 
     void check(N5110 &lcd);
-    int read_input(Gamepad &pad);  
-    int read_instruction(Display &display);
+    int read_input(Controller &pad);  
+    int random_instruction(Display &display, N5110 &lcd);
     void init(); 
     void prnt(N5110 &lcd); 
 private:
-    void update(Gamepad &pad);
+    void update(Controller &pad);
     
 };