This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Diff: Operator.cpp
- Revision:
- 0:3097759acb02
- Child:
- 1:0f98beb0993b
diff -r 000000000000 -r 3097759acb02 Operator.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Operator.cpp Wed Apr 12 13:53:10 2017 +0000 @@ -0,0 +1,32 @@ +#include "Operator.h" + +Operator::Operator() +{ + +} + +Operator::~Operator() +{ + +} + + +void Operator::init() +{ +} +int Operator::read_input(Gamepad &pad) { + + return(pad.check_for_buttons()); +} + +int Operator::read_instruction(Display &display) { + + return(display.calculateWait()); + +} + +void Operator::prnt(N5110 &lcd) + { + lcd.printString("Hello, dom!",0,0); + lcd.refresh(); + } \ No newline at end of file