This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).

Operator.cpp

Committer:
domkay97
Date:
2017-04-12
Revision:
0:3097759acb02
Child:
1:0f98beb0993b

File content as of revision 0:3097759acb02:

#include "Operator.h"

Operator::Operator()
{

}

Operator::~Operator()
{

}


void Operator::init()
{
} 
int Operator::read_input(Gamepad &pad) {
  
    return(pad.check_for_buttons()); 
} 

int Operator::read_instruction(Display &display) {
  
    return(display.calculateWait()); 

} 
 
void Operator::prnt(N5110 &lcd)
    {
    lcd.printString("Hello, dom!",0,0); 
    lcd.refresh();
    }