This Class allows the joystick, buttons and petiometers to be implemented easily and coherently in other classes
Fork of Gamepad by
Controller.h
- Committer:
- domkay97
- Date:
- 2017-04-15
- Revision:
- 23:34da21dfdfd6
- Parent:
- 21:99ec20695524
- Child:
- 24:7b149f5d4bef
File content as of revision 23:34da21dfdfd6:
#ifndef Controller_H #define Controller_H #include <bitset> #include "mbed.h" // Forward declaration of the classes that we use from the mbed library // This avoids the need for us to include the huge mbed.h header inside our // own library API namespace mbed { class AnalogIn; class InterruptIn; class PwmOut; class Timeout; } /** Controller Class @brief Library for interfacing with ELEC2645 Controller PCB, University of Leeds @author Dr Craig A. Evans @author Dr Alex Valanvanis @date Febraury 2017 */ class Controller { public: /** Controller events * @brief List of events that can be registered on the Controller */ enum ControllerEvent { A_PRESSED, ///< Button A has been pressed B_PRESSED, ///< Button B has been pressed X_PRESSED, ///< Button X has been pressed Y_PRESSED, ///< Button Y has been pressed L_PRESSED, ///< Button L has been pressed R_PRESSED, ///< Button R has been pressed BACK_PRESSED, ///< Button "Back" has been pressed START_PRESSED, ///< Button "Start" has been pressed JOY_PRESSED, ///< Joystick button has been pressed N_EVENTS ///< A dummy flag that marks the end of the list }; private: mbed::PwmOut *_led1; mbed::PwmOut *_led2; mbed::PwmOut *_led3; mbed::PwmOut *_led4; mbed::PwmOut *_led5; mbed::PwmOut *_led6; mbed::InterruptIn *_button_A; mbed::InterruptIn *_button_B; mbed::InterruptIn *_button_X; mbed::InterruptIn *_button_Y; mbed::InterruptIn *_button_L; mbed::InterruptIn *_button_R; mbed::InterruptIn *_button_back; mbed::InterruptIn *_button_start; mbed::InterruptIn *_button_joystick; mbed::AnalogIn *_vert; mbed::AnalogIn *_horiz; mbed::PwmOut *_buzzer; mbed::AnalogIn *_pot; mbed::Timeout *_timeout; std::bitset<N_EVENTS> _event_state; ///< A binary list of buttons that has been pressed // centred x,y values float _x0; float _y0; public: /** Constructor */ Controller(); /** Destructor */ ~Controller(); /** Initialise all peripherals and configure interrupts */ void init(); /** Turn all LEDs on */ void leds_on(); /** Turn all LEDs off */ void leds_off(); /** Set all LEDs to duty-cycle *@param value in range 0.0 to 1.0 */ void leds(float val) const; /** Set LED to duty-cycle *@param led number (0 to 5) *@param value in range 0.0 to 1.0 */ void led(int n,float val) const; /** Read potentiometer *@returns potentiometer value in range 0.0 to 1.0 */ float read_pot() const; /** Play tone on piezo * @param frequency in Hz * @param duration of tone in seconds */ void tone(float frequency, float duration); /** * @brief Check whether an event flag has been set and clear it * @param id[in] The ID of the event to test * @return true if the event occurred */ bool check_event(ControllerEvent const id); /** Get magnitude of joystick movement * @returns value in range 0.0 to 1.0 */ int check_for_buttons(); private: void init_buttons(); void tone_off(); void a_isr(); void b_isr(); void x_isr(); void y_isr(); void l_isr(); void r_isr(); void back_isr(); void start_isr(); void joy_isr(); }; #endif