This Class allows the joystick, buttons and petiometers to be implemented easily and coherently in other classes

Fork of Gamepad by Craig Evans

Revision:
24:7b149f5d4bef
Parent:
23:34da21dfdfd6
Child:
26:ccdf299b26c4
--- a/Controller.cpp	Sat Apr 15 15:39:47 2017 +0000
+++ b/Controller.cpp	Sun Apr 16 13:45:22 2017 +0000
@@ -1,5 +1,4 @@
 #include "Controller.h"
-
 #include "mbed.h"
 
 //////////// constructor/destructor ////////////
@@ -30,10 +29,8 @@
 
     _timeout(new Timeout()),
 
-    _event_state(0),
+    _event_state(0)
 
-    _x0(0),
-    _y0(0) 
 {}
 
 Controller::~Controller()
@@ -48,23 +45,19 @@
 
 void Controller::init()
 {
-    leds_off();
+    ledsOFF();
     init_buttons(); 
 
-    // read centred values of joystick
-    _x0 = _horiz->read();
-    _y0 = _vert->read();
-
     // clear all flags
     _event_state = 0;  
 }
 
-void Controller::leds_off()
+void Controller::ledsOFF()
 {
     leds(0.0);
 }
 
-void Controller::leds_on()
+void Controller::ledsON()
 {
     leds(1.0);
 }
@@ -77,7 +70,7 @@
     if (val > 1.0f) {
         val = 1.0f;
     }
-
+    
     // leds are active-low, so subtract from 1.0
     // 0.0 corresponds to fully-off, 1.0 to fully-on
     val = 1.0f - val;
@@ -126,16 +119,16 @@
     }
 }
 
-float Controller::read_pot() const
+float Controller::pot_value() const
 {
     return _pot->read();
 }
 
-void Controller::tone(float frequency, float duration)
+void Controller::sound(float frequency, float duration)
 {
     _buzzer->period(1.0f/frequency);
     _buzzer->write(0.5);  // 50% duty cycle - square wave
-    _timeout->attach(callback(this, &Controller::tone_off), duration );
+    _timeout->attach(callback(this, &Controller::sound_off), duration );
 }
 
 bool Controller::check_event(ControllerEvent const id)
@@ -151,7 +144,7 @@
 
 ///////////////////// private methods ////////////////////////
 
-void Controller::tone_off()
+void Controller::sound_off()
 {
     // called after timeout
     _buzzer->write(0.0);