f
Dependencies: mbed 4DGL-uLCD-SE MMA8452
Revision 6:453dc852ac0f, committed 2022-04-12
- Comitter:
- dfrausto3
- Date:
- Tue Apr 12 01:39:20 2022 +0000
- Parent:
- 5:077b66dfe296
- Commit message:
- f
Changed in this revision
diff -r 077b66dfe296 -r 453dc852ac0f dictionary.h --- a/dictionary.h Mon Mar 14 23:38:03 2022 +0000 +++ b/dictionary.h Tue Apr 12 01:39:20 2022 +0000 @@ -13,7 +13,15 @@ } word; -Word dictionary[2] = { +Word dictionary[10] = { {"speed", {1,1,2,1,0}, {'s','p', 'e', 'd', '!'}}, - {"crane", {1,1,1,1,1}, {'c', 'r', 'a', 'n', 'e'}} + {"crane", {1,1,1,1,1}, {'c', 'r', 'a', 'n', 'e'}}, + {"porte", {1,1,1,1,1}, {'p','o', 'r', 't', 'e'}}, + {"adult", {1,1,1,1,1}, {'a', 'd', 'u', 'l', 't'}}, + {"naive", {1,1,1,1,1}, {'n','a', 'i', 'v', 'e'}}, + {"glans", {1,1,1,1,1}, {'g', 'l', 'a', 'n', 's'}}, + {"thick", {1,1,1,1,1}, {'t','h', 'i', 'c', 'k'}}, + {"agony", {1,1,1,1,1}, {'a', 'g', 'o', 'n', 'y'}}, + {"spiky", {1,1,1,1,1}, {'s','p', 'i', 'k', 'y'}}, + {"child", {1,1,1,1,1}, {'c', 'h', 'i', 'l', 'd'}} };
diff -r 077b66dfe296 -r 453dc852ac0f doubly_linked_list.cpp --- a/doubly_linked_list.cpp Mon Mar 14 23:38:03 2022 +0000 +++ b/doubly_linked_list.cpp Tue Apr 12 01:39:20 2022 +0000 @@ -1,1 +1,255 @@ -//Put your DLL from P2-1 in here \ No newline at end of file +//================================================================= +// Implementation for DLL module. +// +// Copyright 2022 Georgia Tech. All rights reserved. +// The materials provided by the instructor in this course are for +// the use of the students currently enrolled in the course. +// Copyrighted course materials may not be further disseminated. +// This file must not be made publicly available anywhere. +//================================================================= +#include <stdlib.h> +#include <stdio.h> +#include "doubly_linked_list.h" + +//=========================== +/* Creating nodes and lists */ +//=========================== + +LLNode* create_llnode(void* data) { + LLNode* newNode = (LLNode*)malloc(sizeof(LLNode)); + newNode->data = data; + newNode->next = NULL; + newNode->prev = NULL; + return newNode; +} + +DLinkedList* create_dlinkedlist(CompareFunction compare) { + DLinkedList* newList = (DLinkedList*)malloc(sizeof(DLinkedList)); + newList->head = NULL; + newList->tail = NULL; + newList->size = 0; + newList->compare = compare; + return newList; +} + +//============================ +/* Accessing nodes and lists */ +//============================ + +int getSize(DLinkedList* dLinkedList){ + int s = dLinkedList->size; + return s; + +} + +LLNode* getHead(DLinkedList* dLinkedList){ + return dLinkedList->head; +} + +LLNode* getTail(DLinkedList* dLinkedList){ + return dLinkedList->tail; +} + +LLNode* getNext(LLNode* node){ + return node->next; +} + +LLNode* getPrev(LLNode* node){ + return node->prev; +} + +void* getData(LLNode* node){ + return node->data; +} + +//============================ +/* Inserting nodes into lists */ +//============================ + +void insertAfter(DLinkedList* dLinkedList, LLNode* prev_node, void* data){ + LLNode* newNode = create_llnode(data); //Creates new Node + LLNode* nextNode = getNext(prev_node); //gets a pointer for the next node + if (prev_node != NULL) { + if (nextNode == NULL) { //if the node passed through is the tail then inserts the new node as the new tail + prev_node->next = newNode; + newNode->prev = prev_node; + dLinkedList->tail = newNode; + dLinkedList->size = dLinkedList->size + 1; + } + else { //if the node passed through is not the tail then inserts the new node after and updates surrounding nodes + newNode->next = nextNode; + nextNode->prev = newNode; + prev_node->next = newNode; + newNode->prev = prev_node; + dLinkedList->size = dLinkedList->size + 1; + } + } + else { + printf("ERROR: Node is Null\n"); + } +} + + +void insertBefore(DLinkedList* dLinkedList, LLNode* prev_node, void* data){ + LLNode* newNode = create_llnode(data); //Creates new node + LLNode* prevNode = getPrev(prev_node); //gets a pointer for the prev node + if (prev_node != NULL) { + if (prevNode == NULL) { // if the node passed through is the head then inserts the node as the new head + prev_node->prev = newNode; + newNode->next = prev_node; + dLinkedList->head = newNode; + dLinkedList->size = dLinkedList->size + 1; + } + else { //if the node passed through is not the head then inserts the new node before and updates surrounding nodes + newNode->prev = getPrev(prev_node); + prevNode->next = newNode; + prev_node->prev = newNode; + newNode->next = prev_node; + dLinkedList->size = dLinkedList->size + 1; + } + } + else { + printf("ERROR: Node is Null\n"); + } +} + + +void insertHead(DLinkedList* dLinkedList, void* data){ //inserts data at the head + LLNode* newHead = create_llnode(data); + if (dLinkedList == NULL) { //if dLinkedList does not exist throws an error message + printf("Cant' do that"); + return; + } + else if (dLinkedList->head == NULL) { + dLinkedList->head = newHead; + dLinkedList->tail = newHead; + dLinkedList->size = dLinkedList->size + 1; + } + else { + LLNode* oldHead = dLinkedList->head; + dLinkedList->head = newHead; + newHead->next = oldHead; + oldHead->prev = newHead; + dLinkedList->size = dLinkedList->size + 1; + } +} + +void insertTail(DLinkedList* dLinkedList, void* data) { //if dLinkedList does not exist throws an error message + LLNode* newTail = create_llnode(data); + if (dLinkedList == NULL) { + printf("Cant' do that"); + return; + } + else if (dLinkedList->head == NULL) { + dLinkedList->head = newTail; + dLinkedList->tail = newTail; + dLinkedList->size = dLinkedList->size + 1; + } + else { + LLNode* oldTail = dLinkedList->tail; + dLinkedList->tail = newTail; + newTail->prev = oldTail; + oldTail->next = newTail; + dLinkedList->size = dLinkedList->size + 1; + } + +} + +//============================ +/* Looking up nodes in lists */ +//============================ + +LLNode* findNode(DLinkedList* dLinkedList, void* data){ + //LLNode* findNode = create_llnode(data); + + LLNode* compNode = dLinkedList->head; + if (compNode == NULL) { + return NULL; + } + //runs through dLinkedList looking for data + int i; + for (i = 0; i < dLinkedList->size; i++) { + int j = dLinkedList->compare(compNode->data, data); + if (j == 1) { + return compNode; + } + else { + compNode = compNode->next; + } + } + return NULL; +} + +//=========================== +/* Deleting nodes and lists */ +//=========================== + +void deleteNode(DLinkedList* dLinkedList, LLNode* Node){ + if (Node != NULL){ + LLNode* PrevNode = getPrev(Node); + LLNode* NextNode = getNext(Node); + if (PrevNode == NULL && NextNode != NULL) { //if head delets noed and updates the head of the list + dLinkedList->head = NextNode; + dLinkedList->size = dLinkedList->size - 1; + NextNode->prev = NULL; + } + else if (NextNode == NULL && PrevNode != NULL) { //if tail delets the node and updates the tail of the list + dLinkedList->tail = PrevNode; + dLinkedList->size = dLinkedList->size - 1; + PrevNode->next = NULL; + } + else if (PrevNode == NULL && NextNode == NULL) { + dLinkedList->tail = NULL; + dLinkedList->head = NULL; + dLinkedList->size = dLinkedList->size - 1; + } + else { + dLinkedList->size = dLinkedList->size - 1; + (Node->prev)->next = NextNode; + (Node->next)->prev = PrevNode; + } + } + //free(Node->data); + free(Node); +} + + +void destroyList(DLinkedList* dLinkedList){ + LLNode* startNode = dLinkedList->head; + LLNode* nextNode; + if (startNode != NULL) { + nextNode = startNode->next; + } + int i; + for (i = 0; i < getSize(dLinkedList); i++) { + free(startNode->data); + free(startNode); + startNode = nextNode; + if (startNode != NULL) { + nextNode = startNode->next; + } + } + free(dLinkedList); +} + +//================== +/* Reversing lists */ +//================== +void reverse(DLinkedList* dLinkedList) { + if (dLinkedList->size > 1) { + LLNode* headNode = dLinkedList->head; + LLNode* tailNode = dLinkedList->tail; + LLNode* tempNode = dLinkedList->head; + int i = 0; + dLinkedList->head = tailNode; + dLinkedList->tail = headNode; + while (i < dLinkedList->size) { + headNode->prev = headNode->next; + tempNode = headNode->prev; + headNode = tempNode; + i++; + } + + + } +} \ No newline at end of file
diff -r 077b66dfe296 -r 453dc852ac0f doubly_linked_list.h --- a/doubly_linked_list.h Mon Mar 14 23:38:03 2022 +0000 +++ b/doubly_linked_list.h Tue Apr 12 01:39:20 2022 +0000 @@ -1,1 +1,253 @@ -//Put your DLL header file from P2-1 in here \ No newline at end of file +//Put your DLL header file from P2-1 in here//Put your DLL header file from P2-1 in here//================================================================= +// Header file for DLL module. +// +// Copyright 2022 Georgia Tech. All rights reserved. +// The materials provided by the instructor in this course are for +// the use of the students currently enrolled in the course. +// Copyrighted course materials may not be further disseminated. +// This file must not be made publicly available anywhere. +//================================================================= + +#ifndef DOUBLELINKEDLIST_H +#define DOUBLELINKEDLIST_H + +// A function pointer type +typedef int (*CompareFunction)(void* input1, void* input2); + +// A linked list node structure. +typedef struct llnode_t { + void* data; + struct llnode_t* prev; + struct llnode_t* next; +}LLNode; + +/// The structure to store the information of a doubly linked list +typedef struct dlinkedlist_t { + struct llnode_t* head; + struct llnode_t* tail; + int size; + CompareFunction compare; +} DLinkedList; + +//=========================== +/* Creating nodes and lists */ +//=========================== + +/** + * create_llnode + * + * Creates a node by allocating memory for it on the heap, + * and initializing its previous and next pointers to NULL and + * its data pointer to the input data pointer + * + * @param data A void pointer to data the user is adding to the doubly linked list. + * @return A pointer to the linked list node + */ +LLNode* create_llnode(void* data); + +/** + * create_dlinkedlist + * + * Creates a doubly linked list by allocating memory for it on the heap. + * Initialize the size to zero, as well as head and tail pointers to NULL + * + * @return A pointer to an empty dlinkedlist + */ +DLinkedList* create_dlinkedlist(CompareFunction compare); + +//============================ +/* Accessing nodes and lists */ +//============================ + +/** + * getSize + * + * Return the size of the doubly linked list + * + * @param dLinkedList A pointer to the doubly linked list + * @return the size + */ +int getSize(DLinkedList* dLinkedList); + +/** + * getHead + * + * Return the head of the doubly linked list + * + * @param dLinkedList A pointer to the doubly linked list + * @return A pointer to an LLNode + */ +LLNode* getHead(DLinkedList* dLinkedList); + +/** + * getTail + * + * Return the tail of the doubly linked list + * + * @param dLinkedList A pointer to the doubly linked list + * @return A pointer to an LLNode + */ +LLNode* getTail(DLinkedList* dLinkedList); + +/** + * getNext + * + * Return the next node after the input node. + * + * @param node A pointer to an LLNode + * @return A pointer to an LLNode + */ +LLNode* getNext(LLNode* node); + +/** + * getPrev + * + * Return the previous node before the input node. + * + * @param node A pointer to an LLNode + * @return A pointer to an LLNode + */ +LLNode* getPrev(LLNode* node); + +/** + * getData + * + * Return the input node's data. + * + * @param node A pointer to an LLNode + * @return A void pointer to the node's data. + */ +void* getData(LLNode* node); + +//============================ +/* Inserting nodes into lists */ +//============================ + +/** + * insertAfter + * + * Insert data after the prev_node. Update head/tail if necessary. + * Assumes prev_node is not NULL and is in dLinkedList. + * (Check if it is NULL and if so, print an error message and return.) + * Update the size. + * + * @param dLinkedList A pointer to the doubly linked list + * @param pre_node A pointer to a linked list node. + * @param data A void pointer to data. + */ +void insertAfter(DLinkedList* dLinkedList, LLNode* prev_node, void* data); + +/** + * insertBefore + * + * Insert data before the next_node. Update head/tail if necessary. + * Assumes next_node is not NULL and is in dLinkedList. + * (Check if it is NULL and if so, print an error message and return.) + * Update the size. + + * + * @param dLinkedList A pointer to the doubly linked list + * @param pre_node A pointer to a linked list node. + * @param data A void pointer to data. + */ +void insertBefore(DLinkedList* dLinkedList, LLNode* next_node, void* data); + +/** + * insertHead + * + * Create a new LLNode with the given data and insert it at the head of the + * doubly linked list. Update head/tail/size if necessary. + * Note: The case where dLinkedList is not empty can be implemented by calling + * insertBefore with the head of the list as the next_node. + * + * @param dLinkedList A pointer to the doubly linked list + * @param data A void pointer to data the user is adding to the doubly linked list. + * + */ +void insertHead(DLinkedList* dLinkedList, void* data); + + +/** + * insertTail + * + * Create a new LLNode with the given data and insert it at the tail of the + * doubly linked list. Update head/tail/size if necessary. + * Note: The case where dLinkedList is not empty can be implemented by calling + * insertAfter with the tail of the list as the prev_node. + * + * @param dLinkedList A pointer to the doubly linked list + * @param data A void pointer to data the user is adding to the doubly linked list. + * + */ +void insertTail(DLinkedList* dLinkedList, void* data); + + +//============================ +/* Looking up nodes in lists */ +//============================ + +/** + * findNode + * + * Finds the node whose data points to the same structure pointed to by data. + * Uses dLinkedList's compare function to determine whether the data match. + * Update head/tail if necessary. + * + * Return NULL if dLinkedList is empty or data is not found in it. + * + * @param dLinkedList A pointer to the doubly linked list + * @param data The data to be searched for + * @return A pointer to an LLNode + */ + +LLNode* findNode(DLinkedList* dLinkedList, void* data); + + +//=========================== +/* Deleting nodes and lists */ +//=========================== + +/** + * deleteNode + * + * Delete the node pointed to by Node (splice it out). + * Update head/tail if necessary. + * Free the Node's data as well as the Node. + * Assumes Node is not NULL and is in dLinkedList. + * + * @param dLinkedList A pointer to the doubly linked list + * @param Node A pointer to a linked list node. + */ +void deleteNode(DLinkedList* dLinkedList, LLNode* Node); + + +/** + * destroyList + * + * Destroy the doubly linked list. Everything in the linked list including list structure, + * nodes and data are all freed from the heap + * + * @param dLinkedList A pointer to the doubly linked list + * + */ +void destroyList(DLinkedList* dLinkedList); + + +//================== +/* Reversing lists */ +//================== + +/** + * reverse + * + * Reverse the order of the doubly linked list. Update head/tail if necessary. + * This should not create a new list (it should rewire the nodes in dLinkedList). + * + * @param dLinkedList A pointer to the doubly linked list + * + */ +void reverse(DLinkedList* dLinkedList); + + +#endif +
diff -r 077b66dfe296 -r 453dc852ac0f hardware.cpp --- a/hardware.cpp Mon Mar 14 23:38:03 2022 +0000 +++ b/hardware.cpp Tue Apr 12 01:39:20 2022 +0000 @@ -43,6 +43,10 @@ GameInputs read_inputs() { GameInputs in; + in.b1 = !button1; + in.b2 = !button2; + in.b3 = !button3; + acc.readXYZGravity(&in.ax, &in.ay, &in.az); return in; }
diff -r 077b66dfe296 -r 453dc852ac0f keyboard.cpp --- a/keyboard.cpp Mon Mar 14 23:38:03 2022 +0000 +++ b/keyboard.cpp Tue Apr 12 01:39:20 2022 +0000 @@ -2,8 +2,14 @@ #include "dictionary.h" #include <string> - - +DLinkedList* keyboard; +LLNode* current; +Word goalWord; +char guess[5]; +char correctGuess[5]; +int guessLetter = 0; +int j = 0; int ccount = 0; +char* curr; int compareChar(void* input1, void* input2){ if(*(char*)input1 == *(char*)input2){ @@ -14,37 +20,156 @@ } } +void lost_game() +{ + uLCD.cls(); + while(1) + { + uLCD.locate(1, 3); + uLCD.printf("Sorry You Lost"); + uLCD.locate(3, 5); + uLCD.printf("Please Reset"); + } +} + +void won_game() +{ + uLCD.cls(); + while(1) + { + uLCD.locate(1, 3); + uLCD.printf("Congrats you WON!"); + uLCD.locate(3, 5); + uLCD.printf("Please Reset"); + } +} + void init_keyboard() { - + int x = rand() % 11; + goalWord = dictionary[x]; + keyboard = create_dlinkedlist(compareChar); + for (int i = 0; i < 26; i++) { + char* temp = (char*) malloc(sizeof(char)); + *temp = 'a' + i; + insertTail(keyboard, temp); + } + current = keyboard->head; + char* test = (char*)(keyboard->head->data); + uLCD.locate(9, 13); + uLCD.printf("%c", *test); + uLCD.locate(1, 2); + uLCD.printf("Correct Letters"); } void moveleft() { - + if(current->prev) + { + current = current->prev; + uLCD.locate(9, 13); + uLCD.printf("%c", *((char*)current->data)); + wait_ms(200); + } + } void moveright() { - + if(current->next) + { + current = current->next; + uLCD.locate(9, 13); + uLCD.printf("%c", *((char*)current->data)); + wait_ms(200); + } } void select_letter() { - + if (guessLetter < 5) { + curr = (char*)(current->data); + guess[guessLetter] = *(curr); + + uLCD.locate(5 + guessLetter, 4 + j); + uLCD.printf("%c", guess[guessLetter]); + + guessLetter++; + if (guessLetter >= 5) { + guessLetter = 0; + j++; + wait_ms(200); + check_word(); + } + + } + wait_ms(200); } void remove_letter() { - + if (guessLetter > 0) { + guessLetter--; + uLCD.locate(5 + guessLetter, 4 + j); + guess[guessLetter] = NULL; + uLCD.printf(" "); + } + wait_ms(200); } void check_word() { - -} + int x; int nword; int count = 0; + char* a = goalWord.letters; + for (x = 0; x < 5; x++) { + if(guess[x] == *(a+x)) { + count++; + } else { + count = 0; + int y; + for (y = 0; y < 5; y++) { + nword = 1; + if(guess[x] == *(a+y)) { + pc.printf("%c\n", guess[x]); + uLCD.color(WHITE); + uLCD.locate(5+x, 3+j); + uLCD.printf("%c", guess[x]); + uLCD.color(GREEN); + nword = 0; + break; + } + } + if (nword) { + pc.printf("nword is 1!!!\n", guess[x]); + uLCD.locate(5+x, 3+j); + uLCD.printf(" "); + //char* test = (char*)(keyboard->head->data); + deleteNode(keyboard, findNode(keyboard, (char*)(guess+x))); + //uLCD.locate(9, 13); + //uLCD.printf("%c", *test); + } else { + correctGuess[x] = guess[x]; + int g; + for(g = 0; g < 5; g++) { + if (correctGuess[g] == guess[x]) { + break; + } else { + uLCD.locate(5 + ccount++, 3); + uLCD.printf("%c", guess[x]); + break; + } + } + } + } + } + if (count == 5) { + won_game(); + } else if (j==6) { + lost_game(); + } +} \ No newline at end of file
diff -r 077b66dfe296 -r 453dc852ac0f main.cpp --- a/main.cpp Mon Mar 14 23:38:03 2022 +0000 +++ b/main.cpp Tue Apr 12 01:39:20 2022 +0000 @@ -26,6 +26,7 @@ void set_random_seed(); + /* * This function handles the main logic of the game. You should * initialize the hardware in this function, make calls to @@ -33,9 +34,7 @@ * the word. */ int main() -{ - - GameInputs inputs; +{ // First things first: initialize hardware ASSERT_P(hardware_init() == ERROR_NONE, "Hardware init failed!"); pc.printf("Program Starting\n"); @@ -53,11 +52,11 @@ Call the function set_random_seed -- you need to complete its definition below.*/ set_random_seed(); -/* - 2) call init_keyboard() and show start screen + //2) call init_keyboard() and show start screen + init_keyboard(); - 3) initialize any other game state that you add. -*/ + //3) initialize any other game state that you add. + /* Insert code into this game loop to complete its implementation: @@ -65,8 +64,19 @@ while(1){ t.start(); //start a timer draw_lower_status(); //draw the lower status bar + draw_sprite(); + GameInputs inputs; inputs = read_inputs(); //read the inputs of the game + if (inputs.ax > .5 && !inputs.b1 && !inputs.b2 && !inputs.b3) { + moveleft(); + } else if (inputs.ax < -.5 && !inputs.b1 && !inputs.b2 && !inputs.b3) { + moveright(); + } else if (inputs.b1) { + select_letter(); + } else if (inputs.b2) { + remove_letter(); + } /* your code here, make decisions based on those inputs, update the keyboard @@ -75,7 +85,7 @@ t.stop(); dt = t.read_ms(); - if (dt < 100) wait_ms(100 - dt); + if (dt < 500) wait_ms(500 - dt); } } @@ -97,13 +107,28 @@ */ void set_random_seed() { Timer t; + int start = 1; + GameInputs startButton; t.start(); // start the timer - wait_ms(200); - // add code here + + uLCD.locate(1, 3); + uLCD.printf("Welcome to MBEDL"); + uLCD.printf("\n Press any Button"); + uLCD.locate(4, 5); + uLCD.printf("To Start"); + + while (start) { + draw_sprite(); + startButton = read_inputs(); + if (startButton.b1 || startButton.b2 || startButton.b3) { + start = 0; + } + wait_ms(200); + } + t.stop(); // end the timer int seed = t.read_ms(); //read the number of milliseconds elapsed between the start and stop srand(seed); // use elapsed time as the seed - - uLCD.printf("seed: %d\n", seed); // TEMP: delete this + uLCD.cls(); } // ===User implementations end===