f
Dependencies: mbed 4DGL-uLCD-SE MMA8452
Diff: main.cpp
- Revision:
- 6:453dc852ac0f
- Parent:
- 5:077b66dfe296
--- a/main.cpp Mon Mar 14 23:38:03 2022 +0000 +++ b/main.cpp Tue Apr 12 01:39:20 2022 +0000 @@ -26,6 +26,7 @@ void set_random_seed(); + /* * This function handles the main logic of the game. You should * initialize the hardware in this function, make calls to @@ -33,9 +34,7 @@ * the word. */ int main() -{ - - GameInputs inputs; +{ // First things first: initialize hardware ASSERT_P(hardware_init() == ERROR_NONE, "Hardware init failed!"); pc.printf("Program Starting\n"); @@ -53,11 +52,11 @@ Call the function set_random_seed -- you need to complete its definition below.*/ set_random_seed(); -/* - 2) call init_keyboard() and show start screen + //2) call init_keyboard() and show start screen + init_keyboard(); - 3) initialize any other game state that you add. -*/ + //3) initialize any other game state that you add. + /* Insert code into this game loop to complete its implementation: @@ -65,8 +64,19 @@ while(1){ t.start(); //start a timer draw_lower_status(); //draw the lower status bar + draw_sprite(); + GameInputs inputs; inputs = read_inputs(); //read the inputs of the game + if (inputs.ax > .5 && !inputs.b1 && !inputs.b2 && !inputs.b3) { + moveleft(); + } else if (inputs.ax < -.5 && !inputs.b1 && !inputs.b2 && !inputs.b3) { + moveright(); + } else if (inputs.b1) { + select_letter(); + } else if (inputs.b2) { + remove_letter(); + } /* your code here, make decisions based on those inputs, update the keyboard @@ -75,7 +85,7 @@ t.stop(); dt = t.read_ms(); - if (dt < 100) wait_ms(100 - dt); + if (dt < 500) wait_ms(500 - dt); } } @@ -97,13 +107,28 @@ */ void set_random_seed() { Timer t; + int start = 1; + GameInputs startButton; t.start(); // start the timer - wait_ms(200); - // add code here + + uLCD.locate(1, 3); + uLCD.printf("Welcome to MBEDL"); + uLCD.printf("\n Press any Button"); + uLCD.locate(4, 5); + uLCD.printf("To Start"); + + while (start) { + draw_sprite(); + startButton = read_inputs(); + if (startButton.b1 || startButton.b2 || startButton.b3) { + start = 0; + } + wait_ms(200); + } + t.stop(); // end the timer int seed = t.read_ms(); //read the number of milliseconds elapsed between the start and stop srand(seed); // use elapsed time as the seed - - uLCD.printf("seed: %d\n", seed); // TEMP: delete this + uLCD.cls(); } // ===User implementations end===