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Dependencies:   mbed 4DGL-uLCD-SE MMA8452

hardware.cpp

Committer:
dfrausto3
Date:
2022-04-12
Revision:
6:453dc852ac0f
Parent:
5:077b66dfe296

File content as of revision 6:453dc852ac0f:

// This header has all the (extern) declarations of the globals.
// "extern" means "this is instantiated somewhere, but here's what the name
// means.
#include "globals.h"

#include "hardware.h"

// We need to actually instantiate all of the globals (i.e. declare them once
// without the extern keyword). That's what this file does!

// Hardware initialization: Instantiate all the things!
uLCD_4DGL uLCD(p9,p10,p11);             // LCD Screen (tx, rx, reset)
//SDFileSystem sd(p5, p6, p7, p8, "sd");  // SD Card(mosi, miso, sck, cs)
Serial pc(USBTX,USBRX);                 // USB Console (tx, rx)
MMA8452 acc(p28, p27, 100000);        // Accelerometer (sda, sdc, rate)
DigitalIn button1(p21);                 // Pushbuttons (pin)
DigitalIn button2(p22);
DigitalIn button3(p23);
AnalogOut DACout(p18);                  // Speaker (pin)
PwmOut speaker(p25); 
wave_player waver(&DACout);


// Some hardware also needs to have functions called before it will set up
// properly. Do that here.
int hardware_init()
{    
    // Crank up the speed
    uLCD.baudrate(3000000);
    pc.baud(115200);
        
    //Initialize pushbuttons
    button1.mode(PullUp); 
    button2.mode(PullUp);
    button3.mode(PullUp);
    
    return ERROR_NONE;
}
/*
* This function reads the values of the push buttons and the 
* accelerometer.  You need to add code to complete its implementation.
*/
GameInputs read_inputs() 
{
    GameInputs in;
    in.b1 = !button1;
    in.b2 = !button2;
    in.b3 = !button3;
    acc.readXYZGravity(&in.ax, &in.ay, &in.az);
    return in;
}