Demo project to demonstrate that ILI9340 display driver and graphics library. very simple but a good starting point for any project using such a display. Please use this to thoroughly enjoy yourself and make your projects cool!

Dependencies:   ILI9340_Driver_Lib mbed

About the Driver:

This driver will drive any display that uses an ILI9340 display controller in SPI mode - such as the adafruits 2.2" 240 x 320 display found here: http://www.adafruit.com/products/1480

All this code has been ported from other peoples hard work - Thanks to All !

Revision:
2:7800c62c22d1
Parent:
1:0615e3c659c0
--- a/main.cpp	Mon May 26 18:32:43 2014 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,98 +0,0 @@
-/***************************************************************
-    ILI9340_Driver  v1.0    26.05.14    Ian Weston
-    
-Driver and integrated graphics library for displays that use the 
-ILI9340 controller in SPI mode.
-
-The code was prted from several sources, the driver section
-was completely ported from the Adafruits Arduino source code, and
-the graphics functions were ported from the Adafruits GFX library
-and some elements were ported from code by Elmicros seeduio port.
-
-Future revisions will include more advanced graphics functions.
-
-Rough and ready Demo code to for showing the driver and some 
-functions in action.
-
-***************************************************************/
-
-
-#include "mbed.h"
-#include "ILI9340_Driver.h"
-
-
-int main() {
-
-    // create the display object
-    ILI9340_Display tft = ILI9340_Display(p5, p6, p7, p24, p25, p26);
-
-    // initialise the display
-    tft.DispInit();
-    
-    // clears the screen to remove all noise data
-    tft.FillScreen(ILI9340_WHITE);
-        
-
-
-    // set up variables for graphics functions
-    uint16_t c1, c2, c3, c4, c5, c6;
-    uint8_t r = 0, g = 0, b = 0;
-    char elapsed[] = "1111";
-    int counter = 0;
-
-    // variables for the 'waiting..' squares
-    int red[] = {0,30,60,90,120};
-    int green[] = {0,30,60,90,120};
-    int blue[] = {0,30,60,90,120};
-    
-    
-    while(true) {    
-        // draws a black window
-        tft.DrawRect(20, 20, 200, 280, ILI9340_BLACK);
-    
-        // Small amount of text to the display.
-        tft.DrawString("Hello ILI9340 Lib!", 50, 120, 1, ILI9340_BLACK);
-        tft.DrawString("Frame Count:", 70, 135, 1, ILI9340_BLACK);
-        tft.DrawString("Go Create!", 45, 210, 2, ILI9340_BLUE);
-    
-        // convert the RGB values into values that can be writen to the screen
-        c1 = tft.Colour565(r, g, b);
-        c2 = tft.Colour565(red[0], green[0], blue[0]);
-        c3 = tft.Colour565(red[1], green[1], blue[1]);
-        c4 = tft.Colour565(red[2], green[2], blue[2]);
-        c5 = tft.Colour565(red[3], green[3], blue[3]);
-        c6 = tft.Colour565(red[4], green[4], blue[4]);
-        
-        // Print a 'waiting..' animation to the screen.
-        tft.FillRect( 30, 60, 20, 20, c6);
-        tft.FillRect( 70, 60, 20, 20, c5);
-        tft.FillRect( 110, 60, 20, 20, c4);
-        tft.FillRect( 150, 60, 20, 20, c3);
-        tft.FillRect( 190, 60, 20, 20, c2);
-        
-        // change the RGB vlaues for circle effect
-        r += 4; g += 6; b += 8; 
-        
-        // change RGB values for the 'waiting' animation effect
-        for (int i = 0; i < 5; i++) {
-            red[i]   += 5;
-            green[i] += 5;
-            blue[i]  += 5;
-            }
-        
-               
-        //Write the frame count to screen, first overwriting the previos value in the background colour
-        tft.IntToChars(elapsed, counter, 4, 10, 70, 160, 3, ILI9340_WHITE);
-        if (counter++ > 9999) {counter = 0;}
-        tft.IntToChars(elapsed, counter, 4, 10, 70, 160, 3, ILI9340_RED);
-        
-        // Make a mess of the screen by drawing random lines and, a ripple of circles.
-        tft.DrawCircle(120, 265, r, c1);
-        
-        // Do the waiting thang...
-        wait(0.025);
-
-    }
-
-}
-