Demo project to demonstrate that ILI9340 display driver and graphics library. very simple but a good starting point for any project using such a display. Please use this to thoroughly enjoy yourself and make your projects cool!

Dependencies:   ILI9340_Driver_Lib mbed

About the Driver:

This driver will drive any display that uses an ILI9340 display controller in SPI mode - such as the adafruits 2.2" 240 x 320 display found here: http://www.adafruit.com/products/1480

All this code has been ported from other peoples hard work - Thanks to All !

Revision:
1:0615e3c659c0
Parent:
0:9c462c65176a
--- a/main.cpp	Mon May 26 09:23:40 2014 +0000
+++ b/main.cpp	Mon May 26 18:32:43 2014 +0000
@@ -32,34 +32,54 @@
     // clears the screen to remove all noise data
     tft.FillScreen(ILI9340_WHITE);
         
-    // draws a black window
-    tft.DrawRect(20, 20, 200, 280, ILI9340_BLACK);
-
 
 
     // set up variables for graphics functions
-    uint16_t c1, c2;
+    uint16_t c1, c2, c3, c4, c5, c6;
     uint8_t r = 0, g = 0, b = 0;
     char elapsed[] = "1111";
     int counter = 0;
+
+    // variables for the 'waiting..' squares
+    int red[] = {0,30,60,90,120};
+    int green[] = {0,30,60,90,120};
+    int blue[] = {0,30,60,90,120};
     
-    // Small amount of text to the display.
-    tft.DrawString("Hello Lib!", 80, 120, 1, ILI9340_BLACK);
-    tft.DrawString("Frame Count:", 70, 135, 1, ILI9340_BLACK);
     
     while(true) {    
+        // draws a black window
+        tft.DrawRect(20, 20, 200, 280, ILI9340_BLACK);
+    
+        // Small amount of text to the display.
+        tft.DrawString("Hello ILI9340 Lib!", 50, 120, 1, ILI9340_BLACK);
+        tft.DrawString("Frame Count:", 70, 135, 1, ILI9340_BLACK);
+        tft.DrawString("Go Create!", 45, 210, 2, ILI9340_BLUE);
+    
         // convert the RGB values into values that can be writen to the screen
         c1 = tft.Colour565(r, g, b);
-        c2 = tft.Colour565(r+50, g+50, b+50);
+        c2 = tft.Colour565(red[0], green[0], blue[0]);
+        c3 = tft.Colour565(red[1], green[1], blue[1]);
+        c4 = tft.Colour565(red[2], green[2], blue[2]);
+        c5 = tft.Colour565(red[3], green[3], blue[3]);
+        c6 = tft.Colour565(red[4], green[4], blue[4]);
         
-        // Print 2x square boxes to the screen that change colour with every iteration
-        tft.FillRect( 60, 60, 30, 30, c1);
-        tft.FillRect( 140, 220, 30, 30, c2);
+        // Print a 'waiting..' animation to the screen.
+        tft.FillRect( 30, 60, 20, 20, c6);
+        tft.FillRect( 70, 60, 20, 20, c5);
+        tft.FillRect( 110, 60, 20, 20, c4);
+        tft.FillRect( 150, 60, 20, 20, c3);
+        tft.FillRect( 190, 60, 20, 20, c2);
         
-        // change the RGB vlaues
-        r += 4;
-        g += 6;
-        b += 8;
+        // change the RGB vlaues for circle effect
+        r += 4; g += 6; b += 8; 
+        
+        // change RGB values for the 'waiting' animation effect
+        for (int i = 0; i < 5; i++) {
+            red[i]   += 5;
+            green[i] += 5;
+            blue[i]  += 5;
+            }
+        
                
         //Write the frame count to screen, first overwriting the previos value in the background colour
         tft.IntToChars(elapsed, counter, 4, 10, 70, 160, 3, ILI9340_WHITE);
@@ -67,11 +87,10 @@
         tft.IntToChars(elapsed, counter, 4, 10, 70, 160, 3, ILI9340_RED);
         
         // Make a mess of the screen by drawing random lines and, a ripple of circles.
-        tft.DrawLine(counter % r, counter % g, counter % b, r, counter*8);
         tft.DrawCircle(120, 265, r, c1);
         
         // Do the waiting thang...
-        wait(0.050);
+        wait(0.025);
 
     }