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Dependencies: mbed ESC SR04 TSI
Diff: com/queue/queue.cpp
- Revision:
- 33:6b25a5721a20
- Parent:
- 30:17297295ce0c
diff -r 17297295ce0c -r 6b25a5721a20 com/queue/queue.cpp
--- a/com/queue/queue.cpp Sun Jun 09 04:14:21 2013 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,130 +0,0 @@
-/*************************** queue.cpp ***************************************/
-/* */
-/* Authers: Oanh Tran, Ling Lei, Sihao Xie, Greg Abdo. */
-/* Date: February 23, 2013 */
-/* Version: 1.0 */
-/* */
-/* The queue is used to stack StructureItem in order with a FILO */
-/*arrangement. */
-/*****************************************************************************/
-
-#include "queue.h"
-
-/***************************** constructor ***********************************/
-/* Description: */
-/*****************************************************************************/
-
-queue::queue()
-{
- front = NULL; // Set front to NULL at the start.
-}
-
-/******************************* distructor **********************************/
-/* Description: */
-/*****************************************************************************/
-
-queue::~queue()
-{
- clear(); // Clear the entire queue.
-}
-
-/*****************************************************************************/
-/* Description: */
-/* Accepts: */
-/* Returns: */
-/*****************************************************************************/
-
-bool queue::isEmpty()
-{
- // Is the queue empty?
- if( front == NULL ) // Check the front pointer.
- return true; // Queue is empty, return true.
-
- return false; // There is atleast one item, not empty.
-}
-
-/*****************************************************************************/
-/* Description: */
-/* Accepts: */
-/* Returns: */
-/*****************************************************************************/
-
-void queue::clear()
-{
- // Is the list already empty?
- if( isEmpty() ) // Check for an empty list.
- return; // List is empty, don't need to do anything.
-
- queueNode * current = front; // Create node to help step through list.
- queueNode * placeHold = front; // Create node to keep place of delete.
-
- // As long as were not at the end, keep stepping to the next node.
- while( current != NULL)
- {
- placeHold = current->next; // Hold where we have to go.
- delete current; // Delete the node.
- current = placeHold; // Set current to the next node.
- }
-
- front = NULL; // Reset the front to NULL;
-}
-
-/*****************************************************************************/
-/* Description: */
-/* Accepts: */
-/* Returns: */
-/*****************************************************************************/
-
-void queue::add( char * item )
-{
- // Were we passed an invalid object somehow?
- if( item == NULL ) // Check for NULL
- return; // If so, return.
-
- queueNode * newNode = new queueNode( item ); // Create the new node.
-
- if( isEmpty() )
- front = newNode; // Set front to the new node.
-
- else
- {
- queueNode *temp = front;
- while( temp->next != NULL )
- temp = temp->next;
-
- temp->next = newNode;
- }
-}
-
-/*****************************************************************************/
-/* Description: */
-/* Accepts: */
-/* Returns: */
-/*****************************************************************************/
-
-char * queue::pop()
-{
- // Is the list already empty?
- if( isEmpty() ) // Check for an empty list.
- return NULL; // List is empty, don't need to do anything.
-
- char* placeHold = front->data;
- // Keep track of what were returning.
- delete front; // Delete the front node.
- front = front->next; // Set front to next object.
- return placeHold; // return the stuctureItem.
-}
-
-/*****************************************************************************/
-/* Description: */
-/* Accepts: */
-/* Returns: */
-/*****************************************************************************/
-
-char * queue::peek()
-{
- if( front != NULL )
- return front->data;
-
- return NULL;
-}
