Derek McLean / Mbed 2 deprecated uwb-quadcopter

Dependencies:   mbed ESC SR04 TSI

Revision:
33:6b25a5721a20
Parent:
30:17297295ce0c
--- a/com/queue/queue.cpp	Sun Jun 09 04:14:21 2013 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,130 +0,0 @@
-/*************************** queue.cpp ***************************************/
-/*                                                                           */
-/*  Authers: Oanh Tran, Ling Lei, Sihao Xie, Greg Abdo.                      */
-/*  Date:    February 23, 2013                                               */
-/*  Version: 1.0                                                             */
-/*                                                                           */
-/* The queue is used to stack StructureItem in order with a FILO             */
-/*arrangement.                                                               */
-/*****************************************************************************/
-
-#include "queue.h"
-
-/***************************** constructor ***********************************/
-/* Description:                                                              */
-/*****************************************************************************/
-
-queue::queue()
-{
-    front = NULL;   // Set front to NULL at the start.
-}
-
-/******************************* distructor **********************************/
-/* Description:                                                              */
-/*****************************************************************************/
-
-queue::~queue()
-{
-    clear();        // Clear the entire queue.
-}
-
-/*****************************************************************************/
-/* Description:                                                              */
-/* Accepts:                                                                  */
-/* Returns:                                                                  */
-/*****************************************************************************/
-
-bool queue::isEmpty()
-{
-    // Is the queue empty?
-    if( front == NULL ) // Check the front pointer.
-        return true;    // Queue is empty, return true.
-    
-    return false;       // There is atleast one item, not empty.
-}
-
-/*****************************************************************************/
-/* Description:                                                              */
-/* Accepts:                                                                  */
-/* Returns:                                                                  */
-/*****************************************************************************/
-
-void queue::clear()
-{
-    // Is the list already empty?
-    if( isEmpty() )     // Check for an empty list.
-        return;         // List is empty, don't need to do anything.
-
-    queueNode * current = front;    // Create node to help step through list.
-    queueNode * placeHold = front;  // Create node to keep place of delete.
-
-    // As long as were not at the end, keep stepping to the next node.
-    while( current != NULL)
-    {
-        placeHold = current->next;  // Hold where we have to go.
-        delete current;             // Delete the node.
-        current = placeHold;        // Set current to the next node.
-    }
-
-    front = NULL;   // Reset the front to NULL;
-}
-
-/*****************************************************************************/
-/* Description:                                                              */
-/* Accepts:                                                                  */
-/* Returns:                                                                  */
-/*****************************************************************************/
-
-void queue::add( char * item )
-{
-    // Were we passed an invalid object somehow?
-    if( item == NULL )  // Check for NULL
-        return;         // If so, return.
-
-    queueNode * newNode = new queueNode( item );    // Create the new node.
-
-    if( isEmpty() )
-        front = newNode;        // Set front to the new node.
-        
-    else    
-    {
-        queueNode *temp = front;
-        while( temp->next != NULL )
-            temp = temp->next;
-            
-        temp->next = newNode;
-    }
-}
-
-/*****************************************************************************/
-/* Description:                                                              */
-/* Accepts:                                                                  */
-/* Returns:                                                                  */
-/*****************************************************************************/
-
-char * queue::pop()
-{
-    // Is the list already empty?
-    if( isEmpty() )     // Check for an empty list.
-        return NULL;    // List is empty, don't need to do anything.
-
-    char* placeHold = front->data;    
-                                    // Keep track of what were returning.
-    delete front;                   // Delete the front node.           
-    front = front->next;            // Set front to next object.
-    return placeHold;               // return the stuctureItem.
-}
-
-/*****************************************************************************/
-/* Description:                                                              */
-/* Accepts:                                                                  */
-/* Returns:                                                                  */
-/*****************************************************************************/
-
-char * queue::peek()
-{
-    if( front != NULL )
-        return front->data;
-
-    return NULL;
-}