One player pong with seven segment display for score keeping

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player

Fork of ECE2036Lab2StarterCode by Joseph Lind

Revision:
3:c93d1b51785c
diff -r 6163865f5ce3 -r c93d1b51785c paddle.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paddle.cpp	Thu Mar 17 20:38:26 2016 +0000
@@ -0,0 +1,63 @@
+#include "paddle.h"
+#include "uLCD_4DGL.h"
+
+// Constructors
+Paddle::Paddle() {
+    setLength(40);
+    setWidth(3);
+    setPaddleMove(8);
+    setX(118);//118
+    setY(1);
+    setOldY(1);
+}
+
+/**** Set Functions ****/
+
+void Paddle::setLength(int set_length) {length = set_length; }
+void Paddle::setWidth(int set_width) {width = set_width; }
+void Paddle::setPaddleMove(int set_pMove){paddleMove = set_pMove; }
+void Paddle::setScore(int set_score) {score += set_score; }
+void Paddle::setX(int set_x) {x = set_x; }
+void Paddle::setY(int set_y) {y = set_y; }
+void Paddle::setOldY(int set_oy) {oldy = set_oy; }
+
+/**** Get Functions ****/
+
+int Paddle::getLength() {return length; }
+int Paddle::getWidth() {return width; }
+int Paddle::getPaddleMove() {return paddleMove; }
+int Paddle::getScore() {return score; }
+int Paddle::getX() {return x; }
+int Paddle::getY() {return y; }
+int Paddle::getOldY() {return oldy; }
+
+/**** Member Functions ****/
+
+void Paddle::movePaddleUp() { 
+// moves the paddle up (does not draw!)
+    if(y > paddleMove)
+        y -= paddleMove;
+}
+void Paddle::movePaddleDown() { 
+// moves the paddle up (does not draw!)
+    if(y < 127 - paddleMove - length)
+        y += paddleMove;
+}
+void Paddle::resetScore() {score = 0; } // resets score
+void Paddle::initDraw(uLCD_4DGL *uLCD) {
+// draw the paddle initially (draws the whole thing)
+    uLCD->filled_rectangle(x, y, x + width, y + length, BLUE);
+}
+void Paddle::redraw(uLCD_4DGL *uLCD) {
+// draws the paddle for a move (does NOT draw the whole thing)
+    if(oldy > y) {
+        uLCD->filled_rectangle(x, oldy - paddleMove + 1, x + width, oldy, BLUE);
+        uLCD->filled_rectangle(x, oldy + length - paddleMove + 1, x + width, oldy + length, BLACK);
+        oldy = y;
+    }
+    else if(oldy < y) {
+        uLCD->filled_rectangle(x, oldy, x + width, oldy + paddleMove, BLACK);
+        uLCD->filled_rectangle(x, oldy + length, x + width, oldy + length + paddleMove, BLUE);
+        oldy = y;
+    }
+}// end redraw
\ No newline at end of file