One player pong with seven segment display for score keeping
Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player
Fork of ECE2036Lab2StarterCode by
paddle.cpp
- Committer:
- dcleary
- Date:
- 2016-03-17
- Revision:
- 3:c93d1b51785c
File content as of revision 3:c93d1b51785c:
#include "paddle.h" #include "uLCD_4DGL.h" // Constructors Paddle::Paddle() { setLength(40); setWidth(3); setPaddleMove(8); setX(118);//118 setY(1); setOldY(1); } /**** Set Functions ****/ void Paddle::setLength(int set_length) {length = set_length; } void Paddle::setWidth(int set_width) {width = set_width; } void Paddle::setPaddleMove(int set_pMove){paddleMove = set_pMove; } void Paddle::setScore(int set_score) {score += set_score; } void Paddle::setX(int set_x) {x = set_x; } void Paddle::setY(int set_y) {y = set_y; } void Paddle::setOldY(int set_oy) {oldy = set_oy; } /**** Get Functions ****/ int Paddle::getLength() {return length; } int Paddle::getWidth() {return width; } int Paddle::getPaddleMove() {return paddleMove; } int Paddle::getScore() {return score; } int Paddle::getX() {return x; } int Paddle::getY() {return y; } int Paddle::getOldY() {return oldy; } /**** Member Functions ****/ void Paddle::movePaddleUp() { // moves the paddle up (does not draw!) if(y > paddleMove) y -= paddleMove; } void Paddle::movePaddleDown() { // moves the paddle up (does not draw!) if(y < 127 - paddleMove - length) y += paddleMove; } void Paddle::resetScore() {score = 0; } // resets score void Paddle::initDraw(uLCD_4DGL *uLCD) { // draw the paddle initially (draws the whole thing) uLCD->filled_rectangle(x, y, x + width, y + length, BLUE); } void Paddle::redraw(uLCD_4DGL *uLCD) { // draws the paddle for a move (does NOT draw the whole thing) if(oldy > y) { uLCD->filled_rectangle(x, oldy - paddleMove + 1, x + width, oldy, BLUE); uLCD->filled_rectangle(x, oldy + length - paddleMove + 1, x + width, oldy + length, BLACK); oldy = y; } else if(oldy < y) { uLCD->filled_rectangle(x, oldy, x + width, oldy + paddleMove, BLACK); uLCD->filled_rectangle(x, oldy + length, x + width, oldy + length + paddleMove, BLUE); oldy = y; } }// end redraw