One player pong with seven segment display for score keeping

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player

Fork of ECE2036Lab2StarterCode by Joseph Lind

Committer:
dcleary
Date:
Thu Mar 17 20:38:26 2016 +0000
Revision:
3:c93d1b51785c
Parent:
1:839d22d423bd
Pong

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jlind6 0:356124c0bafc 1 #include "tempModule.h"
jlind6 0:356124c0bafc 2 #include "uLCD_4DGL.h"
dcleary 3:c93d1b51785c 3 #include "paddle.h"
jlind6 0:356124c0bafc 4
jlind6 0:356124c0bafc 5 class Ball
jlind6 0:356124c0bafc 6 {
dcleary 3:c93d1b51785c 7 public:
dcleary 3:c93d1b51785c 8
jlind6 0:356124c0bafc 9 // Constructors
dcleary 3:c93d1b51785c 10
dcleary 3:c93d1b51785c 11 Ball();
jlind6 0:356124c0bafc 12 Ball(PinName);
dcleary 3:c93d1b51785c 13 Ball(PinName,float, float);
dcleary 3:c93d1b51785c 14
jlind6 0:356124c0bafc 15 // Set Functions
dcleary 3:c93d1b51785c 16 void setVx(float);// This sets the lowest velocity, for Thermal pong, or the constant velocity of x
dcleary 3:c93d1b51785c 17 void setVy(float);// This sets the lowest velocity, for Thermal pong, or the constant velocity of y
dcleary 3:c93d1b51785c 18 void setXSign(int);
dcleary 3:c93d1b51785c 19 void setYSign(int);
dcleary 3:c93d1b51785c 20 void setRadius(int);
dcleary 3:c93d1b51785c 21 void setFx(float);
dcleary 3:c93d1b51785c 22 void setFy(float);
dcleary 3:c93d1b51785c 23 void setX(int);
dcleary 3:c93d1b51785c 24 void setY(int);
dcleary 3:c93d1b51785c 25 void setLose(bool);
dcleary 3:c93d1b51785c 26
jlind6 0:356124c0bafc 27 // Get Functions
dcleary 3:c93d1b51785c 28 int getFutureX();// calculate new X position
dcleary 3:c93d1b51785c 29 int getFutureY();// calculate new Y position
dcleary 3:c93d1b51785c 30 int getXSign();
dcleary 3:c93d1b51785c 31 int getYSign();
dcleary 3:c93d1b51785c 32 int getRadius();
dcleary 3:c93d1b51785c 33 int getX();
dcleary 3:c93d1b51785c 34 int getY();
dcleary 3:c93d1b51785c 35 float getFx();
dcleary 3:c93d1b51785c 36 float getFy();
dcleary 3:c93d1b51785c 37 float getVx();
dcleary 3:c93d1b51785c 38 float getVy();
dcleary 3:c93d1b51785c 39 bool getLose();
dcleary 3:c93d1b51785c 40
jlind6 0:356124c0bafc 41 // Member Functions
dcleary 3:c93d1b51785c 42 void reverseXDirection();// negate the sign when ball hits wall or paddle
dcleary 3:c93d1b51785c 43 void reverseYDirection();// negate the sign when ball hits wall or paddle
dcleary 3:c93d1b51785c 44 void startPong(int, uLCD_4DGL *);// initialize starting pointion for the ball
dcleary 3:c93d1b51785c 45 void update(uLCD_4DGL *);// moves the ball on the screen
dcleary 3:c93d1b51785c 46 void resetBall();
dcleary 3:c93d1b51785c 47 void testConditions(Paddle *,uLCD_4DGL *);
jlind6 0:356124c0bafc 48
jlind6 0:356124c0bafc 49 private:
dcleary 3:c93d1b51785c 50 TempModule *tempSensor;
dcleary 3:c93d1b51785c 51 int xSign;
dcleary 3:c93d1b51785c 52 int ySign;
jlind6 0:356124c0bafc 53 float fx;
jlind6 0:356124c0bafc 54 float fy;
dcleary 3:c93d1b51785c 55 float vx;
dcleary 3:c93d1b51785c 56 float vy;
jlind6 0:356124c0bafc 57 int x;
jlind6 0:356124c0bafc 58 int y;
jlind6 0:356124c0bafc 59 int radius;
jlind6 0:356124c0bafc 60 bool lose;
dcleary 3:c93d1b51785c 61 };