One player pong with seven segment display for score keeping
Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player
Fork of ECE2036Lab2StarterCode by
ball.h
- Committer:
- dcleary
- Date:
- 2016-03-17
- Revision:
- 3:c93d1b51785c
- Parent:
- 1:839d22d423bd
File content as of revision 3:c93d1b51785c:
#include "tempModule.h" #include "uLCD_4DGL.h" #include "paddle.h" class Ball { public: // Constructors Ball(); Ball(PinName); Ball(PinName,float, float); // Set Functions void setVx(float);// This sets the lowest velocity, for Thermal pong, or the constant velocity of x void setVy(float);// This sets the lowest velocity, for Thermal pong, or the constant velocity of y void setXSign(int); void setYSign(int); void setRadius(int); void setFx(float); void setFy(float); void setX(int); void setY(int); void setLose(bool); // Get Functions int getFutureX();// calculate new X position int getFutureY();// calculate new Y position int getXSign(); int getYSign(); int getRadius(); int getX(); int getY(); float getFx(); float getFy(); float getVx(); float getVy(); bool getLose(); // Member Functions void reverseXDirection();// negate the sign when ball hits wall or paddle void reverseYDirection();// negate the sign when ball hits wall or paddle void startPong(int, uLCD_4DGL *);// initialize starting pointion for the ball void update(uLCD_4DGL *);// moves the ball on the screen void resetBall(); void testConditions(Paddle *,uLCD_4DGL *); private: TempModule *tempSensor; int xSign; int ySign; float fx; float fy; float vx; float vy; int x; int y; int radius; bool lose; };