One player pong with seven segment display for score keeping

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player

Fork of ECE2036Lab2StarterCode by Joseph Lind

Revision:
3:c93d1b51785c
Parent:
1:839d22d423bd
--- a/tempModule.h	Fri Jun 20 15:22:28 2014 +0000
+++ b/tempModule.h	Thu Mar 17 20:38:26 2016 +0000
@@ -1,16 +1,8 @@
+#ifndef TEMPMODULE_H
+#define TEMPMODULE_H
+#include "mbed.h"
 #include "uLCD_4DGL.h"
 
-/* Recommendation:
- * This class doesn't need to be declared outside the Ball class,
- * so you can create it inside the Ball class and use it only
- * in the Ball class.
- *
- * If the main function or multiple objects use a piece of hardware
- * or a class object (like uLCD or mySpeaker), you should pass a 
- * pointer into the object rather than creating the object (either
- * in the stack or using new).
- */
-
 class TempModule 
 {
 public:
@@ -37,15 +29,4 @@
     float basevy;
     int counter;
 };
-
-TempModule::TempModule (PinName pin) : _sensor(pin)
-{
-    // Constructor code goes here
-    // you can ignore initializing _sensor, we've already done that
-}
-
-TempModule::TempModule (PinName pin, float vx, float vy) : _sensor(pin)
-{
-    // Constructor code goes here
-    // you can ignore initializing _sensor, we've already done that
-}
\ No newline at end of file
+#endif
\ No newline at end of file