One player pong with seven segment display for score keeping

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player

Fork of ECE2036Lab2StarterCode by Joseph Lind

Revision:
1:839d22d423bd
Parent:
0:356124c0bafc
Child:
3:c93d1b51785c
--- a/tempModule.h	Tue Jun 17 20:03:41 2014 +0000
+++ b/tempModule.h	Thu Jun 19 21:45:38 2014 +0000
@@ -1,5 +1,16 @@
 #include "uLCD_4DGL.h"
 
+/* Recommendation:
+ * This class doesn't need to be declared outside the Ball class,
+ * so you can create it inside the Ball class and use it only
+ * in the Ball class.
+ *
+ * If the main function or multiple objects use a piece of hardware
+ * or a class object (like uLCD or mySpeaker), you should pass a 
+ * pointer into the object rather than creating the object (either
+ * in the stack or using new).
+ */
+
 class TempModule 
 {
 public: