One player pong with seven segment display for score keeping

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player

Fork of ECE2036Lab2StarterCode by Joseph Lind

Revision:
1:839d22d423bd
Parent:
0:356124c0bafc
Child:
3:c93d1b51785c
--- a/ball.h	Tue Jun 17 20:03:41 2014 +0000
+++ b/ball.h	Thu Jun 19 21:45:38 2014 +0000
@@ -5,8 +5,16 @@
 {
 public:    
     // Constructors
+    Ball ();
+    Ball (float, float, int);
+    /* For Part 3: 
+     * you need to be able to pass a pin to the 
+     * tempModule object from main, so you should
+     * add in a PinName argument.
+     */
     Ball(PinName);
     Ball(PinName, float, float, int);
+    */
     // Set Functions
     void setBaseVx(float); // This sets the lowest velocity of vx (for Thermal pong) or the constant velocity
     void setBaseVy(float); // This sets the lowest velocity of vy (for Thermal pong) or the constant velocity
@@ -23,7 +31,7 @@
     
 private:
     // Data members are suggestions, feel free to add/remove
-    TempModule *tempSensor;
+    TempModule *tempSensor; // Pointer -- it's recommended to use "new" operator to create this
     int vxSign;
     int vySign;
     float fx;