One player pong with seven segment display for score keeping

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player

Fork of ECE2036Lab2StarterCode by Joseph Lind

Revision:
0:356124c0bafc
Child:
1:839d22d423bd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ball.h	Tue Jun 17 20:03:41 2014 +0000
@@ -0,0 +1,35 @@
+#include "tempModule.h"
+#include "uLCD_4DGL.h"
+
+class Ball
+{
+public:    
+    // Constructors
+    Ball(PinName);
+    Ball(PinName, float, float, int);
+    // Set Functions
+    void setBaseVx(float); // This sets the lowest velocity of vx (for Thermal pong) or the constant velocity
+    void setBaseVy(float); // This sets the lowest velocity of vy (for Thermal pong) or the constant velocity
+    void setVxSign(int); 
+    void setVySign(int);
+    // Get Functions
+    int getFutureX();   // get estimate of where the ball will be in the next update()
+    int getFutureY();   // get estimate of where the ball will be in the next update()
+    // Member Functions
+    void reverseXDirection(); // negate the sign for when a ball hits something
+    void reverseYDirection(); // negate the sign for when a ball hits something
+    void reset(int, int, int, int, uLCD_4DGL *); // takes in a new location and new directions and draws the starting point for the ball
+    void update(uLCD_4DGL *); // moves the ball on the screen one vx and vy
+    
+private:
+    // Data members are suggestions, feel free to add/remove
+    TempModule *tempSensor;
+    int vxSign;
+    int vySign;
+    float fx;
+    float fy;
+    int x;
+    int y;
+    int radius;
+    bool lose;
+};