High level Bluetooth Low Energy API and radio abstraction layer
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ble/CallChainOfFunctionPointersWithContext.h
- Committer:
- cordonn2
- Date:
- 2017-03-28
- Revision:
- 1209:dd7707bda534
- Parent:
- 1183:1589830dbdb7
File content as of revision 1209:dd7707bda534:
/* mbed Microcontroller Library * Copyright (c) 2006-2013 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MBED_CALLCHAIN_OF_FUNCTION_POINTERS_WITH_CONTEXT_H #define MBED_CALLCHAIN_OF_FUNCTION_POINTERS_WITH_CONTEXT_H #include <string.h> #include "FunctionPointerWithContext.h" #include "SafeBool.h" /** Group one or more functions in an instance of a CallChainOfFunctionPointersWithContext, then call them in * sequence using CallChainOfFunctionPointersWithContext::call(). Used mostly by the interrupt chaining code, * but can be used for other purposes. * * Example: * @code * * CallChainOfFunctionPointersWithContext<void *> chain; * * void first(void *context) { * printf("'first' function.\n"); * } * * void second(void *context) { * printf("'second' function.\n"); * } * * class Test { * public: * void f(void *context) { * printf("A::f (class member).\n"); * } * }; * * int main() { * Test test; * * chain.add(second); * chain.add_front(first); * chain.add(&test, &Test::f); * chain.call(); * } * @endcode */ template <typename ContextType> class CallChainOfFunctionPointersWithContext : public SafeBool<CallChainOfFunctionPointersWithContext<ContextType> > { public: /** * The type of each callback in the callchain. */ typedef FunctionPointerWithContext<ContextType> *pFunctionPointerWithContext_t; public: /** * Create an empty chain. */ CallChainOfFunctionPointersWithContext() : chainHead(NULL) { /* empty */ } virtual ~CallChainOfFunctionPointersWithContext() { clear(); } /** * Add a function at the front of the chain. * * @param[in] function * A pointer to a void function. * * @return The function object created for @p function. */ pFunctionPointerWithContext_t add(void (*function)(ContextType context)) { return common_add(new FunctionPointerWithContext<ContextType>(function)); } /** * Add a function at the front of the chain. * * @param[in] tptr * Pointer to the object to call the member function on. * @param[in] mptr * Pointer to the member function to be called. * * @return The function object created for @p tptr and @p mptr. */ template<typename T> pFunctionPointerWithContext_t add(T *tptr, void (T::*mptr)(ContextType context)) { return common_add(new FunctionPointerWithContext<ContextType>(tptr, mptr)); } /** * Add a function at the front of the chain. * * @param[in] func * The FunctionPointerWithContext to add. * * @return The function object created for @p func. */ pFunctionPointerWithContext_t add(const FunctionPointerWithContext<ContextType>& func) { return common_add(new FunctionPointerWithContext<ContextType>(func)); } /** * Detach a function pointer from a callchain. * * @param[in] toDetach * FunctionPointerWithContext to detach from this callchain. * * @return true if a function pointer has been detached and false otherwise. * * @note It is safe to remove a function pointer while the chain is * traversed by call(ContextType). */ bool detach(const FunctionPointerWithContext<ContextType>& toDetach) { pFunctionPointerWithContext_t current = chainHead; pFunctionPointerWithContext_t previous = NULL; while (current) { if(*current == toDetach) { if(previous == NULL) { if(currentCalled == current) { currentCalled = NULL; } chainHead = current->getNext(); } else { if(currentCalled == current) { currentCalled = previous; } previous->chainAsNext(current->getNext()); } delete current; return true; } previous = current; current = current->getNext(); } return false; } /** * Clear the call chain (remove all functions in the chain). */ void clear(void) { pFunctionPointerWithContext_t fptr = chainHead; while (fptr) { pFunctionPointerWithContext_t deadPtr = fptr; fptr = deadPtr->getNext(); delete deadPtr; } chainHead = NULL; } /** * Check whether the callchain contains any callbacks. * * @return true if the callchain is not empty and false otherwise. */ bool hasCallbacksAttached(void) const { return (chainHead != NULL); } /** * Call all the functions in the chain in sequence. */ void call(ContextType context) { ((const CallChainOfFunctionPointersWithContext*) this)->call(context); } /** * Same as call() above, but const. */ void call(ContextType context) const { currentCalled = chainHead; while(currentCalled) { currentCalled->call(context); // if this was the head and the call removed the head if(currentCalled == NULL) { currentCalled = chainHead; } else { currentCalled = currentCalled->getNext(); } } } /** * Same as call(), but with function call operator. * @code * * void first(bool); * void second(bool); * * CallChainOfFunctionPointerWithContext<bool> foo; * * foo.attach(first); * foo.attach(second); * * // call the callchain like a function * foo(true); * * @endcode */ void operator()(ContextType context) const { call(context); } /** * Bool conversion operation. * * @return true if the callchain is not empty and false otherwise. */ bool toBool() const { return chainHead != NULL; } private: /** * Add a callback to the head of the callchain. * * @return A pointer to the head of the callchain. */ pFunctionPointerWithContext_t common_add(pFunctionPointerWithContext_t pf) { if (chainHead == NULL) { chainHead = pf; } else { pf->chainAsNext(chainHead); chainHead = pf; } return chainHead; } private: /** * A pointer to the first callback in the callchain or NULL if the callchain is empty. */ pFunctionPointerWithContext_t chainHead; /** * Iterator during a function call, this has to be mutable because the call function is const. * * @note Mutable is the correct behaviour here, the iterator never leaks outside the object. * so the object can still be seen as logically const even if it is modified. */ mutable pFunctionPointerWithContext_t currentCalled; /* Disallow copy constructor and assignment operators. */ private: CallChainOfFunctionPointersWithContext(const CallChainOfFunctionPointersWithContext &); CallChainOfFunctionPointersWithContext & operator = (const CallChainOfFunctionPointersWithContext &); }; #endif