SNAKE GAME
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.h@0:24041b847eb5, 2020-11-25 (annotated)
- Committer:
- congvu
- Date:
- Wed Nov 25 04:25:25 2020 +0000
- Revision:
- 0:24041b847eb5
ECE2035 SNAKE GAME;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
congvu | 0:24041b847eb5 | 1 | // Copyright 2020 Georgia Tech. All rights reserved. |
congvu | 0:24041b847eb5 | 2 | // The materials provided by the instructor in this course are for |
congvu | 0:24041b847eb5 | 3 | // the use of the students currently enrolled in the course. |
congvu | 0:24041b847eb5 | 4 | // Copyrighted course materials may not be further disseminated. |
congvu | 0:24041b847eb5 | 5 | // This file must not be made publicly available anywhere. |
congvu | 0:24041b847eb5 | 6 | |
congvu | 0:24041b847eb5 | 7 | #ifndef GRAPHICS_H |
congvu | 0:24041b847eb5 | 8 | #define GRAPHICS_H |
congvu | 0:24041b847eb5 | 9 | |
congvu | 0:24041b847eb5 | 10 | /** |
congvu | 0:24041b847eb5 | 11 | * Takes a string image and draws it to the screen. The string is 121 characters |
congvu | 0:24041b847eb5 | 12 | * long, and represents an 11x11 tile in row-major ordering (across, then down, |
congvu | 0:24041b847eb5 | 13 | * like a regular multi-dimensional array). The available colors are: |
congvu | 0:24041b847eb5 | 14 | * R = Red |
congvu | 0:24041b847eb5 | 15 | * Y = Yellow |
congvu | 0:24041b847eb5 | 16 | * G = Green |
congvu | 0:24041b847eb5 | 17 | * D = Brown ("dirt") |
congvu | 0:24041b847eb5 | 18 | * 5 = Light grey (50%) |
congvu | 0:24041b847eb5 | 19 | * 3 = Dark grey (30%) |
congvu | 0:24041b847eb5 | 20 | * Any other character is black |
congvu | 0:24041b847eb5 | 21 | * More colors can be easily added by following the pattern already given. |
congvu | 0:24041b847eb5 | 22 | */ |
congvu | 0:24041b847eb5 | 23 | void draw_img(int u, int v, const char* img); |
congvu | 0:24041b847eb5 | 24 | |
congvu | 0:24041b847eb5 | 25 | /** |
congvu | 0:24041b847eb5 | 26 | * DrawFunc functions. |
congvu | 0:24041b847eb5 | 27 | * These can be used as the MapItem draw functions. |
congvu | 0:24041b847eb5 | 28 | */ |
congvu | 0:24041b847eb5 | 29 | |
congvu | 0:24041b847eb5 | 30 | void draw_nothing(int u, int v); |
congvu | 0:24041b847eb5 | 31 | void draw_plant(int u, int v); |
congvu | 0:24041b847eb5 | 32 | void draw_wall(int u, int v); |
congvu | 0:24041b847eb5 | 33 | void draw_goodie(int u, int v); |
congvu | 0:24041b847eb5 | 34 | void draw_snake_body(int u, int v); |
congvu | 0:24041b847eb5 | 35 | void draw_snake_head(int u, int v); |
congvu | 0:24041b847eb5 | 36 | void draw_snake_tail(int u, int v); |
congvu | 0:24041b847eb5 | 37 | //new buffs/debuffs/extra stuff below |
congvu | 0:24041b847eb5 | 38 | void draw_poison(int u, int v); |
congvu | 0:24041b847eb5 | 39 | void draw_speedup(int u, int v); |
congvu | 0:24041b847eb5 | 40 | void draw_slowdown(int u, int v); |
congvu | 0:24041b847eb5 | 41 | void draw_decrease_length(int u, int v); |
congvu | 0:24041b847eb5 | 42 | void draw_random(int u, int v); |
congvu | 0:24041b847eb5 | 43 | void draw_moving(int u, int v); |
congvu | 0:24041b847eb5 | 44 | void draw_invinc(int u, int v); |
congvu | 0:24041b847eb5 | 45 | void draw_welcome(int d, int f); |
congvu | 0:24041b847eb5 | 46 | void draw_inclength(int u, int v); |
congvu | 0:24041b847eb5 | 47 | |
congvu | 0:24041b847eb5 | 48 | #endif // GRAPHICS_H |