SNAKE GAME

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
0:24041b847eb5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.h	Wed Nov 25 04:25:25 2020 +0000
@@ -0,0 +1,48 @@
+// Copyright 2020 Georgia Tech.  All rights reserved.
+// The materials provided by the instructor in this course are for
+// the use of the students currently enrolled in the course.
+// Copyrighted course materials may not be further disseminated.
+// This file must not be made publicly available anywhere.
+
+#ifndef GRAPHICS_H
+#define GRAPHICS_H
+
+/**
+ * Takes a string image and draws it to the screen. The string is 121 characters
+ * long, and represents an 11x11 tile in row-major ordering (across, then down,
+ * like a regular multi-dimensional array). The available colors are:
+ *      R = Red
+ *      Y = Yellow
+ *      G = Green
+ *      D = Brown ("dirt")
+ *      5 = Light grey (50%)
+ *      3 = Dark grey (30%)
+ *      Any other character is black
+ * More colors can be easily added by following the pattern already given.
+ */
+void draw_img(int u, int v, const char* img);
+
+/**
+ * DrawFunc functions. 
+ * These can be used as the MapItem draw functions.
+ */
+ 
+void draw_nothing(int u, int v);
+void draw_plant(int u, int v);
+void draw_wall(int u, int v);
+void draw_goodie(int u, int v);
+void draw_snake_body(int u, int v);
+void draw_snake_head(int u, int v);
+void draw_snake_tail(int u, int v);
+//new buffs/debuffs/extra stuff below
+void draw_poison(int u, int v);
+void draw_speedup(int u, int v);
+void draw_slowdown(int u, int v);
+void draw_decrease_length(int u, int v);
+void draw_random(int u, int v);
+void draw_moving(int u, int v);
+void draw_invinc(int u, int v);
+void draw_welcome(int d, int f);
+void draw_inclength(int u, int v);
+
+#endif // GRAPHICS_H