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Dependencies: biquadFilter MODSERIAL QEI mbed
Fork of StateMachineEMGisAFditisemcasper1643 by
main.cpp
- Committer:
- aschut
- Date:
- 2018-10-31
- Revision:
- 1:070092564648
- Parent:
- 0:90750f158475
- Child:
- 2:0a8622662f6d
File content as of revision 1:070092564648:
//Voor het toevoegen van een button:
#include "mbed.h"
#include <iostream>
DigitalOut gpo(D0);
DigitalIn button2(SW3);
DigitalIn button1(SW2); //or SW2
DigitalOut led1(LED_GREEN);
DigitalOut led2(LED_RED);
DigitalOut led3(LED_BLUE);
Timer t;
enum states {MOTORS_OFF,CALIBRATION,HOMING,DEMO,MOVEMENT,CLICK};
int f = 1;
states currentState = MOTORS_OFF;
bool stateChanged = true; // Make sure the initialization of first state is executed
void ProcessStateMachine(void)
{
switch (currentState)
{
case MOTORS_OFF:
// Actions
if (stateChanged)
{
// state initialization: rood
led1 = 1;
led2 = 0;
led3 = 1;
wait (1);
stateChanged = false;
}
// State transition logic: Als button 1 word ingedrukt --> calibratie, anders motor uithouden
if (!button1)
{
currentState = CALIBRATION;
stateChanged = true;
}
else if (!button2)
{
currentState = HOMING ;
stateChanged = true;
}
else
{
currentState = MOTORS_OFF;
stateChanged = true;
}
break;
case CALIBRATION:
// Actions
if (stateChanged)
{
// state initialization: oranje
led1 = 0;
led2 = 0;
led3 = 1;
wait (1);
stateChanged = false;
}
// State transition logic: automatisch terug naar motors off.
currentState = MOTORS_OFF;
stateChanged = true;
break;
case HOMING:
// Actions
if (stateChanged)
{
// state initialization: green
t.start();
led1 = 0;
led2 = 1;
led3 = 1;
wait (1);
stateChanged = false;
}
// State transition logic: naar DEMO (button1), naar MOVEMENT(button2)
if (!button1)
{
currentState = DEMO;
stateChanged = true;
}
else if (!button2)
{
currentState = MOVEMENT ;
stateChanged = true;
}
else if (t>300)
{
t.stop();
t.reset();
currentState = MOTORS_OFF ;
stateChanged = true;
}
else
{
currentState = HOMING ;
stateChanged = true;
}
break;
case DEMO:
// Actions
if (stateChanged)
{
// state initialization: light blue
led1 = 0;
led2 = 1;
led3 = 0;
wait (1);
stateChanged = false;
}
// State transition logic: automatisch terug naar HOMING
currentState = HOMING;
stateChanged = true;
break;
case MOVEMENT:
// Actions
if (stateChanged)
{
// state initialization: purple
t.start();
led1 = 1;
led2 = 0;
led3 = 0;
wait (1);
stateChanged = false;
}
// State transition logic: naar CLICK (button1), naar MOTORS_OFF(button2) anders naar MOVEMENT
if (!button1)
{
currentState = CLICK;
stateChanged = true;
}
else if (!button2)
{
currentState = MOTORS_OFF ;
stateChanged = true;
}
else if (t>300)
{
t.stop();
t.reset();
currentState = HOMING ;
stateChanged = true;
}
else
{
currentState = MOVEMENT ;
stateChanged = true;
}
break;
case CLICK:
// Actions
if (stateChanged)
{
// state initialization: blue
led1 = 1;
led2 = 1;
led3 = 0;
wait (1);
stateChanged = false;
}
// State transition logic: automatisch terug naar MOVEMENT.
currentState = MOVEMENT;
stateChanged = true;
break;
}
}
int main()
{
while (true)
{
led1 = 1;
led2 = 1;
led3 = 1;
ProcessStateMachine();
}
}
