Library to display menus on TextLCDs. Interaction with functions Up,Down and Select (Buttons or RPG) Based on menu-library from pyeh9

Fork of Menu by Peihsun Yeh

Library to display menus on TextLCDs. Interaction with functions Up,Down and Select (Buttons or RPG) Based on menu-library from pyeh9

Revision:
4:67097127da6c
Parent:
3:cfc36b42ae75
Child:
5:91b1bc68290b
--- a/Navigator.h	Thu Jan 01 22:27:30 2015 +0000
+++ b/Navigator.h	Thu Jan 01 23:00:06 2015 +0000
@@ -4,30 +4,51 @@
 #include "mbed.h"
 #include "Menu.h"
 #include "TextLCD.h"
-//#include "RPG.h"
+
+class Navigator
+{
+private:
+
+    int bottom;     // the index of the last item of current menu
+    int cursorPos;  // what selection the cursor points to
+    int cursorLine; // what line of the lcd the cursor is on. 1 = first line, 2 = second line
+
+public:
+    Navigator(Menu *, TextLCD_Base *);
+    Menu *activeMenu; // the current menu - can change when RPG is pushed on selection with child menu
+
+    TextLCD_Base *lcd;
+
+    /** no longer used!
+    *
+    */
+    void poll();    // no longer needed!
 
-class Navigator {   
-    private: 
-               
-    public:
-        Navigator(Menu *, /*RPG &,*/ TextLCD_Base *);
-        Menu *activeMenu; // the current menu - can change when RPG is pushed on selection with child menu
-//        RPG rpg;
-        TextLCD_Base *lcd; 
-        
-        bool lastButton, button;
-        int direction;  // 1 = CW, -1 = CCW
-        
-        int bottom;     // the index of the last item of current menu
-        int cursorPos;  // what selection the cursor points to
-        int cursorLine; // what line of the lcd the cursor is on. 1 = first line, 2 = second line
-        
-        void poll();    // repeatedly call this function to determine if RPG is being used
-        void moveUp();
-        void moveDown();
-        void select();
-        void printMenu();
-        void printCursor();
+    /** Move up one line in menu
+    *   call this method when user moves up one line 
+    * can be triggered by RPG or Button (PinDetect)
+    */
+    void moveUp();
+
+    /** Move down one line in menu
+    *   call this method when user moves down one line 
+    * can be triggered by RPG or Button (PinDetect)
+    */
+    void moveDown();
+
+    /** User presses Select Button
+    *   call this method when user wans to select an item
+    * can be triggered by RPG or Button (PinDetect)
+    */
+    void select();
+
+    /** print the menu on LCD
+    */
+    void printMenu();
+
+    /** print cursor on the beginning of line
+    */
+    void printCursor();
 };
 
-#endif 
\ No newline at end of file
+#endif
\ No newline at end of file