Testé pour projet BTS SN
Fork of MODMAX7456 by
MAX7456CHARS.h
- Committer:
- cdupaty
- Date:
- 2016-04-30
- Revision:
- 1:780cc760c05f
- Parent:
- 0:d7cd54ad4c3d
File content as of revision 1:780cc760c05f:
/**************************************************************************** * Copyright 2010 Andy Kirkham, Stellar Technologies Ltd * * This file is part of the Satellite Observers Workbench (SOWB). * * SOWB is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * SOWB is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with SOWB. If not, see <http://www.gnu.org/licenses/>. * * $Id: main.cpp 5 2010-07-12 20:51:11Z ajk $ * ***************************************************************************/ typedef struct _max7456_custom_char { unsigned char ascii; const unsigned char *map; } MAX7456_CUSTOM_CHAR; /* Why doesn't the MAX7456 have a + symbol? wtf! */ const unsigned char ascii_4d[54] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x00, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x00, 0x28, 0x00, 0x4A, 0xAA, 0xA1, 0x4A, 0xAA, 0xA1, 0x00, 0x28, 0x00, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x00, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }; const unsigned char crosshair1_left[54] = { 0x55, 0x55, 0x56, // 0 0x55, 0x55, 0x56, // 1 0x55, 0x55, 0x56, // 2 0x55, 0x55, 0x56, // 3 0x55, 0x55, 0x56, // 4 0x55, 0x55, 0x56, // 5 0x55, 0x55, 0x55, // 6 0x55, 0x55, 0x55, // 7 0x55, 0xAA, 0x95, // 8 0x55, 0xAA, 0x95, // 9 - 8 0x55, 0x55, 0x55, // 10 - 7 0x55, 0x55, 0x55, // 11 - 6 0x55, 0x55, 0x56, // 12 - 5 0x55, 0x55, 0x56, // 13 - 4 0x55, 0x55, 0x56, // 14 - 3 0x55, 0x55, 0x56, // 15 - 2 0x55, 0x55, 0x56, // 16 - 1 0x55, 0x55, 0x56 }; const unsigned char crosshair1_right[54] = { 0x95, 0x55, 0x55, // 0 0x95, 0x55, 0x55, // 1 0x95, 0x55, 0x55, // 2 0x95, 0x55, 0x55, // 3 0x95, 0x55, 0x55, // 4 0x95, 0x55, 0x55, // 5 0x55, 0x55, 0x55, // 6 0x55, 0x55, 0x55, // 7 0x56, 0xAA, 0x55, // 8 0x56, 0xAA, 0x55, // 9 - 8 0x55, 0x55, 0x55, // 10 - 7 0x55, 0x55, 0x55, // 11 - 6 0x95, 0x55, 0x55, // 12 - 5 0x95, 0x55, 0x55, // 13 - 4 0x95, 0x55, 0x55, // 14 - 3 0x95, 0x55, 0x55, // 15 - 2 0x95, 0x55, 0x55, // 16 - 1 0x95, 0x55, 0x55 }; const unsigned char crosshair_centre[54] = { 0x55, 0x28, 0x55, // 0 0x55, 0x28, 0x55, // 1 0x55, 0x28, 0x55, // 2 0x55, 0x28, 0x55, // 3 0x55, 0x28, 0x55, // 4 0x55, 0x00, 0x55, // 5 0x55, 0x55, 0x55, // 6 0x01, 0x55, 0x40, // 7 0xA1, 0x69, 0x4A, // 8 0xA1, 0x69, 0x4A, // 9 0x01, 0x55, 0x40, // 10 0x55, 0x55, 0x55, // 11 0x55, 0x00, 0x55, // 12 0x55, 0x28, 0x55, // 13 0x55, 0x28, 0x55, // 14 0x55, 0x28, 0x55, // 15 0x55, 0x28, 0x55, // 16 0x55, 0x28, 0x55 }; const unsigned char ascii_b0[54] = { 0x55, 0x55, 0x55, // 0 0x55, 0x55, 0x55, // 1 0x50, 0x01, 0x55, // 2 0x42, 0xA0, 0x55, // 3 0x0A, 0xA8, 0x15, // 4 0x28, 0x0A, 0x15, // 5 0x28, 0x0A, 0x15, // 6 0x28, 0x0A, 0x15, 0x0A, 0xA8, 0x15, 0x42, 0xA0, 0x55, 0x50, 0x01, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }; const unsigned char ascii_b3[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; const unsigned char ascii_b4[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x00, 0x28, 0x55, 0xAA, 0xA8, 0x55, 0xAA, 0xA8, 0x55, 0x00, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; const unsigned char ascii_bf[54] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x55, 0xAA, 0xA8, 0x55, 0xAA, 0xA8, 0x55, 0x00, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; const unsigned char ascii_c0[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x00, 0x55, 0x2A, 0xAA, 0x55, 0x2A, 0xAA, 0x55, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }; const unsigned char ascii_c1[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x00, 0x28, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }; const unsigned char ascii_c2[54] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x28, 0x00, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; const unsigned char ascii_c3[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x00, 0x55, 0x2A, 0xAA, 0x55, 0x2A, 0xAA, 0x55, 0x28, 0x00, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; const unsigned char ascii_c4[54] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }; const unsigned char ascii_c5[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x00, 0x28, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x28, 0x00, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; const unsigned char ascii_d9[54] = { 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x00, 0x28, 0x55, 0xAA, 0xA8, 0x55, 0xAA, 0xA8, 0x55, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }; const unsigned char ascii_da[54] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x55, 0x2A, 0xAA, 0x55, 0x2A, 0xAA, 0x55, 0x28, 0x00, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55, 0x55, 0x28, 0x55 }; /* For the curious, during testing I managed to screw up the characher at CM index2, ('2'). So I needed to reprogram index2 with the correct character, doh! Anyway, since I went to the trouble I'll leave it in the code. I managed to find a default CM map at:- http://www.maxim-ic.com/tools/evkit/index.cfm?EVKit=558 If you download this then be aware that the DEFAULTCM.MCM file defines each charmap as 64bytes, the 10 additional bytes need to be stripped off as "not used". */ #ifdef FIX_CM2_SCREW_UP const unsigned char ascii_02[54] = { 0x55, 0x55, 0x55, // 01010101 01010101 01010101 0x55, 0x55, 0x55, // 01010101 01010101 01010101 0x54, 0x00, 0x15, // 01010100 00000000 00010101 0x52, 0xAA, 0x85, // 01010010 10101010 10000101 0x4A, 0xAA, 0xA1, // 01001010 10101010 10100001 0x2A, 0x80, 0xA8, // 00101010 10000000 10101000 0x2A, 0x15, 0x28, // 00101010 00010101 00101000 0x40, 0x55, 0x28, // 01000000 01010101 00101000 0x55, 0x54, 0xA8, // 01010101 01010100 10101000 0x55, 0x52, 0xA1, // 01010101 01010010 10100001 0x55, 0x4A, 0x85, // 01010101 01001010 10000101 0x55, 0x2A, 0x15, // 01010101 00101010 00010101 0x54, 0xA8, 0x55, // 01010100 10101000 01010101 0x52, 0xA1, 0x55, // 01010010 10100001 01010101 0x4A, 0x80, 0x01, // 01001010 10000000 00000001 0x2A, 0xAA, 0xA8, // 00101010 10101010 10101000 0x2A, 0xAA, 0xA8, // 00101010 10101010 10101000 0x40, 0x00, 0x01 // 01000000 00000000 00000001 }; #endif /* Create an array of structures that link the data characters to ASCII characters. The last entry must always be null so we can detect the end of the array. */ MAX7456_CUSTOM_CHAR custom_chars[] = { { 0xE0, crosshair1_left }, { 0xE1, crosshair1_right }, { 0xE2, crosshair_centre }, { 0x4D, ascii_4d }, { 0xB0, ascii_b0 }, { 0xB3, ascii_b3 }, { 0xB4, ascii_b4 }, { 0xBF, ascii_bf }, { 0xC0, ascii_c0 }, { 0xC1, ascii_c1 }, { 0xC2, ascii_c2 }, { 0xC3, ascii_c3 }, { 0xC4, ascii_c4 }, { 0xC5, ascii_c5 }, { 0xD9, ascii_d9 }, { 0xDA, ascii_da }, #ifdef FIX_CM2_SCREW_UP { 0x02, ascii_02 }, #endif { 0x00, 0 } };