Simple RPG Library
Dependents: Audio_Player Wav_player_RPG_menu lcd_menu Lab3 ... more
RPG.h
- Committer:
- canderson199
- Date:
- 2012-10-12
- Revision:
- 0:4a7e5f6a59a4
- Child:
- 1:0b389c2c21b5
File content as of revision 0:4a7e5f6a59a4:
/** * ============================================================================= * Rotary Pulse Generator class (Version 0.0.1) * ============================================================================= * Copyright (c) 2012 Christopher Anderson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ============================================================================= */ #ifndef MBED_RPG_H #define MBED_RPG_H #include "mbed.h" class RPG{ public: RPG(PinName pA, PinName pB, PinName pPB); //Dispose ~RPG(); //Get Direction int dir(); //Check Push Button bool pb(); //Digital In (pulled up) private: BusInOut chRPG; DigitalIn PB; int RPGO; int RPGN; }; #endif