Simple RPG Library

Dependents:   Audio_Player Wav_player_RPG_menu lcd_menu Lab3 ... more

RPG.h

Committer:
canderson199
Date:
2012-10-12
Revision:
0:4a7e5f6a59a4
Child:
1:0b389c2c21b5

File content as of revision 0:4a7e5f6a59a4:

/**
 * =============================================================================
 * Rotary Pulse Generator class (Version 0.0.1)
 * =============================================================================
 * Copyright (c) 2012 Christopher Anderson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * =============================================================================
 */
 
#ifndef MBED_RPG_H
#define MBED_RPG_H

#include "mbed.h"

class RPG{
public:
    RPG(PinName pA, PinName pB, PinName pPB);
    
    //Dispose
    ~RPG();
    
    //Get Direction 
    int dir();
    //Check Push Button
    bool pb();
    //Digital In (pulled up)

    
private:
    BusInOut chRPG;
    DigitalIn PB;
    int RPGO;
    int RPGN;
};
#endif