Since our code is based on lab 6 code and we also used the joystick to test movement initially. So joystick still existed tough we haven't use that eventually
Fork of Joystick_skeleton by
Diff: Joystick.cpp
- Revision:
- 3:6f854e0cae36
- Parent:
- 2:893fd930d3fb
- Child:
- 4:aaca0f94b646
diff -r 893fd930d3fb -r 6f854e0cae36 Joystick.cpp --- a/Joystick.cpp Thu Oct 20 23:12:18 2016 +0000 +++ b/Joystick.cpp Thu Oct 20 23:44:34 2016 +0000 @@ -13,8 +13,8 @@ //(1)Set Raw Center Values, this is where the joystick sits naturaly //set raw horizontal center to current value (average with 5 readings) //set raw vertial center to current value (average with 5 readings) - raw_hc = (horiz.read() + horiz.read() + horiz.read() + horiz.read() + horiz.read()) / 5.0; - raw_vc = (vert.read() + vert.read() + vert.read() + vert.read() + vert.read()) / 5.0; + raw_hc = 0; + raw_vc = 0; //(2)Initalize the Rax Max to some value less then the real max value. //We dont know what the max value will be until we read it, thats ok. @@ -22,29 +22,27 @@ //set it to that for now. We will update this later if we see a larger value //Now do the same for the the Raw Min float delta = 0.3; - rawMinH = raw_hc - delta; - rawMaxH = raw_hc + delta; - rawMinV = raw_hc - delta; - rawMaxV = raw_hc + delta; + rawMinH = 0; + rawMaxH = 0; + rawMinV = 0; + rawMaxV = 0; } //Returns the scaled vertial value of joystick float Joystick::horizontal(void) { //(3)Get average val (5 samples) - float avg = (horiz.read() + horiz.read() + horiz.read() + horiz.read() + horiz.read()) / 5.0; + float avg = horiz.read(); //(4)Watch for Max and Min Values, if we see a new max/min update Raw Max/Min - if(avg > rawMaxH) - rawMaxH = avg; - if(avg < rawMinH) - rawMinH = avg; + rawMaxH = avg; + rawMinH = avg; //(5)Here we will calculate the total range (Travel) of the joystick //using the rawMax/rawMin values we have seen thus far //Since the joystick is not symetrical we have to calculate two ranges //Calculate the range from [center, max] and [center, min] - float range_pos = rawMaxH - raw_hc; - float range_neg = raw_hc - rawMinH; + float range_pos = 0; + float range_neg = 0; //(6)Here we will calculate how much our current reading is in one //of the ranges, this will give us a percentage of our _max value we @@ -52,56 +50,48 @@ //scale (_max/_min). float val; if(avg >= raw_hc) //Positive Range - val = (((avg - raw_hc) / range_pos) * _max) + DEAD_ZONE; // percent to max * max + val = 0; else //Negative Range - val = (((raw_hc - avg) / range_neg) * _min) - DEAD_ZONE; //percent to min * min + val = 0; //(7)Here we will apply a dead zone. If the |value| is <= our deadzone then //set it to 0. Otherwise we need to shift the value closer to 0 by dead zone - if((val <= DEAD_ZONE) && (val >= -DEAD_ZONE)) { - return 0; - } - else if(val > DEAD_ZONE) {//posotive vals - return val - DEAD_ZONE; - } - else { //negative vals - return val + DEAD_ZONE; - } + + + return horiz.read(); } //(8) Impliment vertial the same as you did for horizontal //Returns the scaled horizontal value of joystick float Joystick::vertical(void) { - //Get average value - float avg = (vert.read() + vert.read() + vert.read() + vert.read() + vert.read()) / 5.0; + //Get average value (5 samples) + float avg = vert.read(); + + //(4)Watch for Max and Min Values, if we see a new max/min update Raw Max/Min + rawMaxV = avg; + rawMinV = avg; - //Watch for Max and Min Values - if(avg > rawMaxV) - rawMaxV = avg; - if(avg < rawMinV) - rawMinV = avg; + //(5)Here we will calculate the total range (Travel) of the joystick + //using the rawMax/rawMin values we have seen thus far + //Since the joystick is not symetrical we have to calculate two ranges + //Calculate the range from [center, max] and [center, min] + float range_pos = 0; + float range_neg = 0; - //Calculate Range (Total Travel of joystick) - float range_pos = rawMaxV - raw_vc; - float range_neg = raw_vc - rawMinV; - + //(6)Here we will calculate how much our current reading is in one + //of the ranges, this will give us a percentage of our _max value we + //set in setScale. Then we can apply the scale by multiplying it by our + //scale (_max/_min). float val; if(avg >= raw_vc) //find scaled pot value - val = (((avg - raw_vc) / range_pos) * _max) + DEAD_ZONE; + val = 0; else - val = (((raw_vc - avg) / range_neg) * _min) - DEAD_ZONE; + val = 0; - //If val is in dead zone range return 0 - if((val <= DEAD_ZONE) && (val >= -DEAD_ZONE)) { - return 0; - } - //Else return val minus dead zone / 2 - else if(val > DEAD_ZONE) {//posotive vals - return val - DEAD_ZONE; - } - else { //negative vals - return val + DEAD_ZONE; - } + //(7)Here we will apply a dead zone. If the |value| is <= our deadzone then + //set it to 0. Otherwise we need to shift the value closer to 0 by dead zone + + return vert.read(); } //Set the Min and Max Values of joystick ex: -100, +100