Since our code is based on lab 6 code and we also used the joystick to test movement initially. So joystick still existed tough we haven't use that eventually

Fork of Joystick_skeleton by Carter Sharer

Joystick.cpp

Committer:
csharer
Date:
2016-10-18
Revision:
0:46523bf02e61
Child:
1:c42a77267f7b

File content as of revision 0:46523bf02e61:

#include "Joystick.h"
#include "mbed.h"

//Member function definitions including constructor
Joystick::Joystick(PinName pinA, PinName pinB) : horiz(pinA), vert(pinB) {
    //Wait 1 second for voltage to settle
    wait(1); 
    
    //Set Raw Center Values, this is where the joystick sits naturaly 
    raw_hc = (horiz.read() + horiz.read() + horiz.read() + horiz.read() + horiz.read()) / 5.0;
    raw_vc = (vert.read() + vert.read() + vert.read() + vert.read() + vert.read()) / 5.0;
    
    //Initalize the Rax Max to some value less then then real max value.  
    //We dont know what the max value will be until we read it. 
    //But we can assume it will be greater then 0.8 (center + 0.3)
    //Now do the same for the the Raw Min
    float delta = 0.3;
    rawMinH = raw_hc - delta; rawMaxH = raw_hc + delta;
    rawMinV = raw_hc - delta; rawMaxV = raw_hc + delta;
}

//Returns the scaled vertial value of joystick
float Joystick::horizontal(void) {
    //Get average val (5 samples)
    float avg = (horiz.read() + horiz.read() + horiz.read() + horiz.read() + horiz.read()) / 5.0;
    
    //Watch for Max and Min Values if we see a new max/min update Raw Max/Min
    if(avg > rawMaxH)
        rawMaxH = avg;
    if(avg < rawMinH)
        rawMinH = avg;
    
    
    //Here we will calculate the total range (Travel) of the joystick 
    //using the rawMax/rawMin values we have seen thus far
    //Calculate the range from [center, max] and [center, min]
    float range_pos = rawMaxH - raw_hc;
    float range_neg = raw_hc - rawMinH;
    
    //Here we will calculate how much our current reading is in one 
    //of the ranges to get a percentage
    //Then we can scale this by multiplying it by our scale (_max/_min)
    float val;
    if(avg >= raw_hc) 
        val = ((avg - raw_hc) / range_pos) * _max; // percent to max * max
    else 
        val = ((raw_hc - avg) / range_neg) * _min; //percent to min * min
         
    
    //Here we will apply a dead zone
    if((val <= DEAD_ZONE/2) && (val >= -DEAD_ZONE/2)) {
        return 0;
    }
    else if(val > DEAD_ZONE/2) {//posotive vals
        return val - DEAD_ZONE/2;
    }
    else { //negative vals
        return val + DEAD_ZONE/2; 
    }
}

//Returns the scaled horizontal value of joystick
float Joystick::vertical(void) {
    //Get average value
    float avg = (vert.read() + vert.read() + vert.read() + vert.read() + vert.read()) / 5.0;
    
    //Watch for Max and Min Values
    if(avg > rawMaxV)
        rawMaxV = avg;
    if(avg < rawMinV)
        rawMinV = avg;
    
    //Calculate Range (Total Travel of joystick)
    float range_pos = rawMaxV - raw_vc;
    float range_neg = raw_vc - rawMinV;
    
    float val;
    if(avg >= raw_vc) //find scaled pot value
        val = (((avg - raw_vc) / range_pos) * _max); 
    else 
        val = (((raw_vc - avg) / range_neg) * _min);
    
    //If val is in dead zone range return 0
    if((val <= DEAD_ZONE/2) && (val >= -DEAD_ZONE/2)) {
        return 0;
    }
    //Else return val minus dead zone / 2 
    else if(val > DEAD_ZONE/2) {//posotive vals
        return val - DEAD_ZONE/2;
    }
    else { //negative vals
        return val + DEAD_ZONE/2; 
    }
}

//Set the Min and Max Values of joystick ex: -100, +100
void Joystick::setScale(float min, float max) {
       _min = min; 
       _max = max;
}