BBR 1 Ebene

Revision:
0:fbdae7e6d805
diff -r 000000000000 -r fbdae7e6d805 mbed-os/features/netsocket/TCPSocket.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed-os/features/netsocket/TCPSocket.cpp	Mon May 14 11:29:06 2018 +0000
@@ -0,0 +1,217 @@
+/* Socket
+ * Copyright (c) 2015 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "TCPSocket.h"
+#include "Timer.h"
+#include "mbed_assert.h"
+
+#define READ_FLAG           0x1u
+#define WRITE_FLAG          0x2u
+
+TCPSocket::TCPSocket()
+    : _pending(0), _event_flag(),
+      _read_in_progress(false), _write_in_progress(false)
+{
+}
+
+TCPSocket::~TCPSocket()
+{
+    close();
+}
+
+nsapi_protocol_t TCPSocket::get_proto()
+{
+    return NSAPI_TCP;
+}
+
+nsapi_error_t TCPSocket::connect(const SocketAddress &address)
+{
+    _lock.lock();
+    nsapi_error_t ret;
+
+    // If this assert is hit then there are two threads
+    // performing a send at the same time which is undefined
+    // behavior
+    MBED_ASSERT(!_write_in_progress);
+    _write_in_progress = true;
+
+    bool blocking_connect_in_progress = false;
+
+    while (true) {
+        if (!_socket) {
+            ret = NSAPI_ERROR_NO_SOCKET;
+            break;
+        }
+
+        _pending = 0;
+        ret = _stack->socket_connect(_socket, address);
+        if ((_timeout == 0) || !(ret == NSAPI_ERROR_IN_PROGRESS || ret == NSAPI_ERROR_ALREADY)) {
+            break;
+        } else {
+            blocking_connect_in_progress = true;
+
+            uint32_t flag;
+
+            // Release lock before blocking so other threads
+            // accessing this object aren't blocked
+            _lock.unlock();
+            flag = _event_flag.wait_any(WRITE_FLAG, _timeout);
+            _lock.lock();
+            if (flag & osFlagsError) {
+                // Timeout break
+                break;
+            }
+        }
+    }
+
+    _write_in_progress = false;
+
+    /* Non-blocking connect gives "EISCONN" once done - convert to OK for blocking mode if we became connected during this call */
+    if (ret == NSAPI_ERROR_IS_CONNECTED && blocking_connect_in_progress) {
+        ret = NSAPI_ERROR_OK;
+    }
+
+    _lock.unlock();
+    return ret;
+}
+
+nsapi_error_t TCPSocket::connect(const char *host, uint16_t port)
+{
+    SocketAddress address;
+    nsapi_error_t err = _stack->gethostbyname(host, &address);
+    if (err) {
+        return NSAPI_ERROR_DNS_FAILURE;
+    }
+
+    address.set_port(port);
+
+    // connect is thread safe
+    return connect(address);
+}
+
+nsapi_size_or_error_t TCPSocket::send(const void *data, nsapi_size_t size)
+{
+    _lock.lock();
+    const uint8_t *data_ptr = static_cast<const uint8_t *>(data);
+    nsapi_size_or_error_t ret;
+    nsapi_size_t written = 0;
+
+    // If this assert is hit then there are two threads
+    // performing a send at the same time which is undefined
+    // behavior
+    MBED_ASSERT(!_write_in_progress);
+    _write_in_progress = true;
+
+    // Unlike recv, we should write the whole thing if blocking. POSIX only
+    // allows partial as a side-effect of signal handling; it normally tries to
+    // write everything if blocking. Without signals we can always write all.
+    while (true) {
+        if (!_socket) {
+            ret = NSAPI_ERROR_NO_SOCKET;
+            break;
+        }
+
+        _pending = 0;
+        ret = _stack->socket_send(_socket, data_ptr + written, size - written);
+        if (ret >= 0) {
+            written += ret;
+            if (written >= size) {
+                break;
+            }
+        }
+        if (_timeout == 0) {
+            break;
+        } else if (ret == NSAPI_ERROR_WOULD_BLOCK) {
+            uint32_t flag;
+
+            // Release lock before blocking so other threads
+            // accessing this object aren't blocked
+            _lock.unlock();
+            flag = _event_flag.wait_any(WRITE_FLAG, _timeout);
+            _lock.lock();
+
+            if (flag & osFlagsError) {
+                // Timeout break
+                break;
+            }
+        } else if (ret < 0) {
+            break;
+        }
+    }
+
+    _write_in_progress = false;
+    _lock.unlock();
+    if (ret <= 0 && ret != NSAPI_ERROR_WOULD_BLOCK) {
+        return ret;
+    } else if (written == 0) {
+        return NSAPI_ERROR_WOULD_BLOCK;
+    } else {
+        return written;
+    }
+}
+
+nsapi_size_or_error_t TCPSocket::recv(void *data, nsapi_size_t size)
+{
+    _lock.lock();
+    nsapi_size_or_error_t ret;
+
+    // If this assert is hit then there are two threads
+    // performing a recv at the same time which is undefined
+    // behavior
+    MBED_ASSERT(!_read_in_progress);
+    _read_in_progress = true;
+
+    while (true) {
+        if (!_socket) {
+            ret = NSAPI_ERROR_NO_SOCKET;
+            break;
+        }
+
+        _pending = 0;
+        ret = _stack->socket_recv(_socket, data, size);
+        if ((_timeout == 0) || (ret != NSAPI_ERROR_WOULD_BLOCK)) {
+            break;
+        } else {
+            uint32_t flag;
+
+            // Release lock before blocking so other threads
+            // accessing this object aren't blocked
+            _lock.unlock();
+            flag = _event_flag.wait_any(READ_FLAG, _timeout);
+            _lock.lock();
+
+            if (flag & osFlagsError) {
+                // Timeout break
+                ret = NSAPI_ERROR_WOULD_BLOCK;
+                break;
+            }
+        }
+    }
+
+    _read_in_progress = false;
+    _lock.unlock();
+    return ret;
+}
+
+void TCPSocket::event()
+{
+    _event_flag.set(READ_FLAG|WRITE_FLAG);
+
+    _pending += 1;
+    if (_callback && _pending == 1) {
+        _callback();
+    }
+}