The present code implements a single player squash game, using joystick to move paddle right or left. And checks the current temperature inside the device.
Revision 2:603d838c1084, committed 2016-05-11
- Comitter:
- bonnyngangu
- Date:
- Wed May 11 14:42:02 2016 +0000
- Parent:
- 1:862da825ba95
- Commit message:
- Updated version
Changed in this revision
game.h | Show diff for this revision Revisions of this file |
main.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/game.h Sun May 08 21:59:21 2016 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,55 +0,0 @@ -#include "mbed.h" -#include "N5110.h" // to enable access and use of the N5110 classes. - -#define DIRECTION_TOLERANCE 0.25 // changing to this value enables altering tolerance of joystick direction -#ifndef GAME_H -#define GAME_H - -Ticker pollJoystick;// regular reading of the joystick position. -Serial serial(USBTX,USBRX);// Serial for debug - -//create enumerated type (0,1,2,3 etc. for direction) -//could be extended for diagonals etc. - -enum DirectionName { - UP, - DOWN, - LEFT, - RIGHT, - CENTRE, - UNKNOWN -}; - -typedef struct JoyStick Joystick;// for Joystick structure - -struct JoyStick { - float x; // current x value - float x0; // 'centred' x value - float y; // current y value - float y0; // 'centred' y value - int buttonjoystick; /// button state (assume pull-down used, so 1 = pressed, 0 = unpressed) - DirectionName direction; /// current direction -}; - -Joystick joystick;// creating struct variables - -volatile int g_button_flag = 0;// setting the "g_button_flag" original value to Zero. - - -// initialising joystick position. -void calibrateJoystick(); - -// reading the current value of joystick . -void updateJoystick(); - -void button_isr(); - -int status = 1;// setting the status at the origin. -int printFlag = 0;// this sets Flags value to Zero - -// enabling boolean expression. -bool wall = false; -bool hit = false; -bool bullethit = false; - -#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.h Wed May 11 14:42:02 2016 +0000 @@ -0,0 +1,100 @@ +#ifndef MAIN_H +#define MAIN_H + +#include "mbed.h" +#include "N5110.h" /// to enable access and use of the N5110 classes. + +#define DIRECTION_TOLERANCE 0.25 /// changing to this value enables altering tolerance of joystick direction + +/** +@namespace Nokia 5110_lcd +@brief lcd display +*/ +/// VCC, SCE, RST, D/C, MOSI, SCLK, LED +N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); +/// Can also power (VCC) directly from VOUT (3.3 V) - +/// Can give better performance due to current limitation from GPIO pin + +/** +@namespace buzzer +@brief buzzer connection +*/ +PwmOut buzzer(PTA2); /// buzzer connection to PwmOut. + +/** +@namespace button +@brief button connection +*/ +InterruptIn interrupt_button(PTB18); // interrupting the sleep mode. + +/** +@namespace buttonjoystick +@brief buttonjoystick connection +*/ +DigitalIn button(PTB10); /// connections for joystick + +/** +@namespace xPot +@brief joystick movement in x-axis. +*/ +AnalogIn xPot(PTB2); /// X-axisconnections for joystick + +/** +@namespace yPot +@brief joystick movement in y-axis. +*/ +AnalogIn yPot(PTB3); /// Y-axisconnections for joystick + +Ticker pollJoystick;/// regular reading of the joystick position. + +Serial serial(USBTX,USBRX);/// Serial for debug + +/** +create enumerated type (0,1,2,3 etc. for direction) +could be extended for diagonals etc. +*/ +enum DirectionName { + UP, + DOWN, + LEFT, + RIGHT, + CENTRE, + UNKNOWN +}; + +typedef struct JoyStick Joystick;// for Joystick structure + +struct JoyStick { + float x; /// current x value + float x0; /// 'centred' x value + float y; /// current y value + float y0; /// 'centred' y value + int buttonjoystick; /// button state (assume pull-down used, so 1 = pressed, 0 = unpressed) + DirectionName direction; /// current direction +}; + +Joystick joystick;/// creating struct variables + +volatile int g_button_flag = 0;/// setting the "g_button_flag" original value to Zero. + +/** +initialize the position of the joystick. +*/ +// initialising joystick position. +void calibrateJoystick(); + +/** +read the current joystick value. +*/ +// reading the current value of joystick . +void updateJoystick(); + +/** +return back button_isr value. +*/ +void button_isr(); + +int status = 1;/// setting the status at the origin. +int printFlag = 0;/// this sets Flags value to Zero + +#endif