The present code implements a single player squash game, using joystick to move paddle right or left. And checks the current temperature inside the device.

Dependencies:   mbed

Dependents:   Squash_Project

Revision:
2:603d838c1084
Parent:
1:862da825ba95
--- a/game.h	Sun May 08 21:59:21 2016 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,55 +0,0 @@
-#include "mbed.h"
-#include "N5110.h" // to enable access and use of the N5110 classes.
-
-#define DIRECTION_TOLERANCE 0.25 // changing to this value enables altering tolerance of joystick direction
-#ifndef GAME_H
-#define GAME_H 
-
-Ticker pollJoystick;// regular reading of the joystick position.
-Serial serial(USBTX,USBRX);// Serial for debug
-
-//create enumerated type (0,1,2,3 etc. for direction)
-//could be extended for diagonals etc.
-
-enum DirectionName {
-    UP,
-    DOWN,
-    LEFT,
-    RIGHT,
-    CENTRE,
-    UNKNOWN
-};
-
-typedef struct JoyStick Joystick;// for Joystick structure
-
-struct JoyStick {
-    float x;    // current x value
-    float x0;   // 'centred' x value
-    float y;    // current y value
-    float y0;   // 'centred' y value
-    int buttonjoystick; /// button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
-    DirectionName direction;  /// current direction
-};
-
-Joystick joystick;// creating struct variables
-
-volatile int g_button_flag = 0;// setting the "g_button_flag" original value to Zero.
-
-
-// initialising joystick position.
-void calibrateJoystick();
-
-// reading the current value of joystick .
-void updateJoystick();
-
-void button_isr();
-
-int status = 1;// setting the status at the origin.
-int printFlag = 0;// this sets Flags value to Zero
-
-// enabling boolean expression. 
-bool wall = false;
-bool hit = false;
-bool bullethit = false;
-
-#endif