The present code implements a single player squash game, using joystick to move paddle right or left. And checks the current temperature inside the device.
main.h
- Committer:
- bonnyngangu
- Date:
- 2016-05-11
- Revision:
- 2:603d838c1084
File content as of revision 2:603d838c1084:
#ifndef MAIN_H #define MAIN_H #include "mbed.h" #include "N5110.h" /// to enable access and use of the N5110 classes. #define DIRECTION_TOLERANCE 0.25 /// changing to this value enables altering tolerance of joystick direction /** @namespace Nokia 5110_lcd @brief lcd display */ /// VCC, SCE, RST, D/C, MOSI, SCLK, LED N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); /// Can also power (VCC) directly from VOUT (3.3 V) - /// Can give better performance due to current limitation from GPIO pin /** @namespace buzzer @brief buzzer connection */ PwmOut buzzer(PTA2); /// buzzer connection to PwmOut. /** @namespace button @brief button connection */ InterruptIn interrupt_button(PTB18); // interrupting the sleep mode. /** @namespace buttonjoystick @brief buttonjoystick connection */ DigitalIn button(PTB10); /// connections for joystick /** @namespace xPot @brief joystick movement in x-axis. */ AnalogIn xPot(PTB2); /// X-axisconnections for joystick /** @namespace yPot @brief joystick movement in y-axis. */ AnalogIn yPot(PTB3); /// Y-axisconnections for joystick Ticker pollJoystick;/// regular reading of the joystick position. Serial serial(USBTX,USBRX);/// Serial for debug /** create enumerated type (0,1,2,3 etc. for direction) could be extended for diagonals etc. */ enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; typedef struct JoyStick Joystick;// for Joystick structure struct JoyStick { float x; /// current x value float x0; /// 'centred' x value float y; /// current y value float y0; /// 'centred' y value int buttonjoystick; /// button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; /// current direction }; Joystick joystick;/// creating struct variables volatile int g_button_flag = 0;/// setting the "g_button_flag" original value to Zero. /** initialize the position of the joystick. */ // initialising joystick position. void calibrateJoystick(); /** read the current joystick value. */ // reading the current value of joystick . void updateJoystick(); /** return back button_isr value. */ void button_isr(); int status = 1;/// setting the status at the origin. int printFlag = 0;/// this sets Flags value to Zero #endif