
Ćwiczenie zrealizowane na potrzeby przedmiotu PPO przez Krzysztofa Bolka
Dependencies: LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI
keyboard_ts.cpp
- Committer:
- bolko
- Date:
- 2020-05-20
- Revision:
- 1:d562d46c33b7
- Parent:
- Keyboard_Ts.cpp@ 0:f4c2a4d3c318
File content as of revision 1:d562d46c33b7:
#include "keyboard_ts.h" #include "TS_DISCO_F429ZI.h" TS_DISCO_F429ZI ts; KeyboardTs::KeyboardTs(uint8_t WhichColumn){ ts.Init(240,320); ui8Column = ((WhichColumn > 1) && (WhichColumn <= 3)) ? WhichColumn: 1; }; enum KeyboardState KeyboardTs::eRead(void){ TS_StateTypeDef TS_State; ts.GetState(&TS_State); if(TS_State.TouchDetected &&(TS_State.X > (80*(ui8Column-1))) && (TS_State.X<(80*ui8Column))){ if((TS_State.Y<80)){ return BUTTON_0; } else if((TS_State.Y >= 80) && (TS_State.Y<160)){ return BUTTON_1; } else if((TS_State.Y >= 160)&& (TS_State.Y<240)){ return BUTTON_2; } else if((TS_State.Y >= 240)&& (TS_State.Y<320)){ return BUTTON_3; } } return RELEASED; };