for 4180 final project
Fork of 4DGL-uLCD-SE by
uLCD_4DGL.h
- Committer:
- 4180_1
- Date:
- 2013-11-18
- Revision:
- 3:9ba47197d94f
- Parent:
- 2:edae99e4abe7
- Child:
- 4:74df7fc26fef
File content as of revision 3:9ba47197d94f:
// // uLCD_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // uLCD_4DGL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. // @author Stephane Rochon #include "mbed.h" // Debug Verbose on terminal enabled #ifndef DEBUGMODE #define DEBUGMODE 0 #endif // Common WAIT value in millisecond #define TEMPO 0.1 // 4DGL Functions values #define AUTOBAUD '\x55' #define CLS '\xD7' #define BAUDRATE '\x0B' //null prefix #define VERSION '\x08' //null prefix #define BCKGDCOLOR '\x6E' #define TXTBCKGDCOLOR '\x7E' #define DISPCONTROL '\x68' #define SETVOLUME '\x76' #define CIRCLE '\xCC' #define TRIANGLE '\xC9' #define LINE '\xD2' #define RECTANGLE '\xCE' #define ELLIPSE '\x65' //na #define PIXEL '\xCB' #define READPIXEL '\xCA' #define SCREENCOPY '\x63' //na? #define PENSIZE '\xD8' #define SETFONT '\x7D' #define TEXTMODE '\x77' #define TEXTWIDTH '\x7C' #define TEXTHEIGHT '\x7B' #define TEXTCHAR '\xFE' #define GRAPHCHAR '\x74' #define TEXTSTRING '\x06' //null prefix #define GRAPHSTRING '\x53' #define TEXTBUTTON '\x62' #define GETTOUCH '\x6F' #define WAITTOUCH '\x77' #define SETTOUCH '\x75' #define BLITCOM '\x0A' #define PUTCHAR '\xFE' // Screen answers #define ACK '\x06' #define NAK '\x15' // Screen states #define OFF '\x00' #define ON '\x01' // Graphics modes #define SOLID '\x00' #define WIREFRAME '\x01' // Text modes #define TRANSPARENT '\x00' #define OPAQUE '\x01' // Fonts Sizes #define FONT_7X8 '\x00' //only builtin font #define FONT_5X7 '\x04' #define FONT_8X8 '\x01' #define FONT_8X12 '\x02' #define FONT_12X16 '\x03' // Touch Values #define WAIT '\x00' #define PRESS '\x01' #define RELEASE '\x02' #define MOVE '\x03' #define STATUS '\x04' #define GETPOSITION '\x05' // Data speed #define BAUD_110 27271 #define BAUD_300 9999 #define BAUD_600 4999 #define BAUD_1200 2499 #define BAUD_2400 1249 #define BAUD_4800 624 #define BAUD_9600 312 #define BAUD_14400 207 #define BAUD_19200 155 #define BAUD_31250 95 #define BAUD_38400 77 #define BAUD_56000 53 #define BAUD_57600 51 #define BAUD_115200 25 #define BAUD_128000 22 #define BAUD_256000 11 // Defined Colors #define WHITE 0xFFFFFF #define BLACK 0x000000 #define RED 0xFF0000 #define GREEN 0x00FF00 #define BLUE 0x0000FF #define LGREY 0xBFBFBF #define DGREY 0x5F5F5F // Mode data #define BACKLIGHT '\x00' #define DISPLAY '\x01' #define CONTRAST '\x02' #define POWER '\x03' #define ORIENTATION '\x04' #define TOUCH_CTRL '\x05' #define IMAGE_FORMAT '\x06' #define PROTECT_FAT '\x08' // change this to your specific screen (newer versions) if needed // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y #define SIZE_X 128 #define SIZE_Y 128 #define IS_LANDSCAPE 0 #define IS_PORTRAIT 1 // Screen orientation #define LANDSCAPE '\x01' #define LANDSCAPE_R '\x02' #define PORTRAIT '\x03' #define PORTRAIT_R '\x04' // Parameters #define ENABLE '\x00' #define DISABLE '\x01' #define RESET '\x02' #define NEW '\x00' #define OLD '\x01' #define DOWN '\x00' #define UP '\x01' #define PROTECT '\x00' #define UNPROTECT '\x02' //************************************************************************** // \class uLCD_4DGL uLCD_4DGL.h // \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11); /** Example: * @code * // Display a white circle on the screen * #include "mbed.h" * #include " uLCD_4DGL.h" * * uLCD_4GDL myLCD(p9,p10,p11); * * int main() { * myLCD.circle(120, 160, 80, WHITE); * } * @endcode */ class uLCD_4DGL : public Stream { public : uLCD_4DGL(PinName tx, PinName rx, PinName rst); // General Commands ******************************************************************************* /** Clear the entire screen using the current background colour */ void cls(); /** Reset screen */ void reset(); /** Launch Autobaud for serial communication. This function is automatically called at startup */ void autobaud(); /** Set serial Baud rate (both sides : screen and mbed) * @param Speed Correct BAUD value (see uLCD_4DGL.h) */ void baudrate(int speed); /** Set background colour to the specified value * @param color in HEX RGB like 0xFF00FF */ void background_color(int color); /** Set screen display mode to specific values * @param mode See 4DGL documentation * @param value See 4DGL documentation */ void textbackground_color(int color); /** Set screen display mode to specific values * @param mode See 4DGL documentation * @param value See 4DGL documentation */ void display_control(char mode, char value); /** Set internal speaker to specified value * @param value Correct range is 8 - 127 */ void set_volume(char value); // Graphics Commands ******************************************************************************* /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle * @param x Horizontal position of the circle centre * @param y Vertical position of the circle centre * @param radius Radius of the circle * @param color Circle color in HEX RGB like 0xFF00FF */ void circle(int x , int y , int radius, int color); void triangle(int, int, int, int, int, int, int); void line(int, int, int, int, int); void rectangle(int, int, int, int, int); void ellipse(int, int, int, int, int); void pixel(int, int, int); int read_pixel(int, int); void screen_copy(int, int, int, int, int, int); void pen_size(char); void BLIT(int x, int y, int w, int h, int *colors); // Texts Commands void set_font(char); void text_mode(char); void text_width(char); void text_height(char); void text_char(char, char, char, int); void graphic_char(char, int, int, int, char, char); void text_string(char *, char, char, char, int); void graphic_string(char *, int, int, char, int, char, char); void text_button(char *, char, int, int, int, char, int, char, char); void locate(char, char); void color(int); void putc(char); void puts(char *); // Touch Command void touch_mode(char); void get_touch(int *, int *); void wait_touch(int); void set_touch(int, int, int, int); int touch_status(void); // Screen Data int type; int revision; int firmware; int reserved1; int reserved2; // Text data char current_col; char current_row; int current_color; char current_font; char current_orientation; char max_col; char max_row; int current_w, current_h; int current_fx, current_fy; int current_wf, current_hf; protected : Serial _cmd; DigitalOut _rst; //used by printf virtual int _putc(int c) { putc(c); return 0; }; virtual int _getc() { return 0; } void freeBUFFER (void); void writeBYTE (char); int writeCOMMAND(char *, int); int writeCOMMANDnull(char *, int); int readVERSION (char *, int); void getTOUCH (char *, int, int *,int *); int getSTATUS (char *, int); void version (void); #if DEBUGMODE Serial pc; #endif // DEBUGMODE }; typedef unsigned char BYTE;