for 4180 final project
Fork of 4DGL-uLCD-SE by
uLCD_4DGL_main.cpp
- Committer:
- 4180_1
- Date:
- 2013-11-20
- Revision:
- 4:74df7fc26fef
- Parent:
- 2:edae99e4abe7
- Child:
- 5:8936798c19a3
File content as of revision 4:74df7fc26fef:
// // uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2 // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // uLCD_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // uLCD_4DGL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "uLCD_4DGL.h" #define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0]) //Serial pc(USBTX,USBRX); //****************************************************************************************************** uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx), _rst(rst) #if DEBUGMODE ,pc(USBTX, USBRX) #endif // DEBUGMODE { // Constructor _cmd.baud(9600); #if DEBUGMODE pc.baud(115200); pc.printf("\n\n\n"); pc.printf("*********************\n"); pc.printf("uLCD_4DGL CONSTRUCTOR\n"); pc.printf("*********************\n"); #endif _rst = 1; // put RESET pin to high to start TFT screen reset(); // autobaud(); // send autobaud command // version(); // get version information cls(); // clear screen current_col = 0; // initial cursor col current_row = 0; // initial cursor row current_color = WHITE; // initial text color current_orientation = IS_PORTRAIT; // initial screen orientation current_hf = 1; current_wf = 1; set_font(FONT_7X8); // initial font // text_mode(OPAQUE); // initial texr mode } //****************************************************************************************************** void uLCD_4DGL :: writeBYTE(char c) // send a BYTE command to screen { _cmd.putc(c); wait_ms(1); //mbed is too fast for LCD at high baud rates in long commands #if DEBUGMODE pc.printf(" Char sent : 0x%02X\n",c); #endif } //****************************************************************************************************** void uLCD_4DGL :: writeBYTEfast(char c) // send a BYTE command to screen { _cmd.putc(c); //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in some commands #if DEBUGMODE pc.printf(" Char sent : 0x%02X\n",c); #endif } //****************************************************************************************************** void uLCD_4DGL :: freeBUFFER(void) // Clear serial buffer before writing command { while (_cmd.readable()) _cmd.getc(); // clear buffer garbage } //****************************************************************************************************** int uLCD_4DGL :: writeCOMMAND(char *command, int number) // send several BYTES making a command and return an answer { #if DEBUGMODE pc.printf("\n"); pc.printf("New COMMAND : 0x%02X\n", command[0]); #endif int i, resp = 0; freeBUFFER(); writeBYTE(0xFF); for (i = 0; i < number; i++) { if (i<16) writeBYTEfast(command[i]); // send command to serial port else writeBYTE(command[i]); // send command to serial port but slower } while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer if (_cmd.readable()) resp = _cmd.getc(); // read response if any switch (resp) { case ACK : // if OK return 1 resp = 1; break; case NAK : // if NOK return -1 resp = -1; break; default : resp = 0; // else return 0 break; } #if DEBUGMODE pc.printf(" Answer received : %d\n",resp); #endif return resp; } //************************************************************************** void uLCD_4DGL :: reset() // Reset Screen { _rst = 0; // put RESET pin to low wait_ms(TEMPO); // wait a few milliseconds for command reception _rst = 1; // put RESET back to high wait(3); // wait 3s for screen to restart freeBUFFER(); // clean buffer from possible garbage } //****************************************************************************************************** int uLCD_4DGL :: writeCOMMANDnull(char *command, int number) // send several BYTES making a command and return an answer { #if DEBUGMODE pc.printf("\n"); pc.printf("New COMMAND : 0x%02X\n", command[0]); #endif int i, resp = 0; freeBUFFER(); writeBYTE(0x00); //command has a null prefix byte for (i = 0; i < number; i++) { if (i<16) writeBYTEfast(command[i]); // send command to serial port else writeBYTE(command[i]); // send command to serial port } while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer if (_cmd.readable()) resp = _cmd.getc(); // read response if any switch (resp) { case ACK : // if OK return 1 resp = 1; break; case NAK : // if NOK return -1 resp = -1; break; default : resp = 0; // else return 0 break; } #if DEBUGMODE pc.printf(" Answer received : %d\n",resp); #endif return resp; } //************************************************************************** void uLCD_4DGL :: autobaud() // send AutoBaud command (9600) { writeBYTE(AUTOBAUD); char command[1] = ""; command[0] = AUTOBAUD; writeCOMMAND(command, 1); } //************************************************************************** void uLCD_4DGL :: cls() // clear screen { char command[1] = ""; command[0] = CLS; writeCOMMAND(command, 1); current_hf = 1; current_wf = 1; set_font(FONT_7X8); // initial font } //************************************************************************** void uLCD_4DGL :: version() // get API version { char command[2] = ""; command[0] = VERSION; command[1] = OFF; readVERSION(command, 2); } //************************************************************************** void uLCD_4DGL :: baudrate(int speed) // set screen baud rate { char command[3]= ""; writeBYTE(0x00); command[0] = BAUDRATE; command[1] = 0; int newbaud = BAUD_9600; switch (speed) { case 110 : newbaud = BAUD_110; break; case 300 : newbaud = BAUD_300; break; case 600 : newbaud = BAUD_600; break; case 1200 : newbaud = BAUD_1200; break; case 2400 : newbaud = BAUD_2400; break; case 4800 : newbaud = BAUD_4800; break; case 9600 : newbaud = BAUD_9600; break; case 14400 : newbaud = BAUD_14400; break; case 19200 : newbaud = BAUD_19200; break; case 31250 : newbaud = BAUD_31250; break; case 38400 : newbaud = BAUD_38400; break; case 56000 : newbaud = BAUD_56000; break; case 57600 : newbaud = BAUD_57600; break; case 115200 : newbaud = BAUD_115200; break; case 128000 : newbaud = BAUD_128000; break; case 256000 : newbaud = BAUD_256000; break; default : newbaud = BAUD_9600; speed = 9600; break; } int i, resp = 0; freeBUFFER(); command[1] = char(newbaud >>8); command[2] = char(newbaud % 256); for (i = 0; i <3; i++) writeBYTE(command[i]); // send command to serial port _cmd.baud(speed); // set mbed to same speed while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer if (_cmd.readable()) resp = _cmd.getc(); // read response if any switch (resp) { case ACK : // if OK return 1 resp = 1; break; case NAK : // if NOK return -1 resp = -1; break; default : resp = 0; // else return 0 break; } } //****************************************************************************************************** int uLCD_4DGL :: readVERSION(char *command, int number) // read screen info and populate data { int i, temp = 0, resp = 0; char response[5] = ""; freeBUFFER(); for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer while (_cmd.readable() && resp < ARRAY_SIZE(response)) { temp = _cmd.getc(); response[resp++] = (char)temp; } switch (resp) { case 5 : // if OK populate data and return 1 type = response[0]; revision = response[1]; firmware = response[2]; reserved1 = response[3]; reserved2 = response[4]; resp = 1; break; default : resp = 0; // else return 0 break; } return resp; } //**************************************************************************************************** void uLCD_4DGL :: background_color(int color) // set screen background color { char command[3]= ""; // input color is in 24bits like 0xRRGGBB command[0] = BCKGDCOLOR; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 3); } //**************************************************************************************************** void uLCD_4DGL :: textbackground_color(int color) // set screen background color { char command[3]= ""; // input color is in 24bits like 0xRRGGBB command[0] = TXTBCKGDCOLOR; int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color writeCOMMAND(command, 3); } //**************************************************************************************************** void uLCD_4DGL :: display_control(char mode, char value) // set screen mode to value { char command[3]= ""; command[0] = DISPCONTROL; command[1] = mode; command[2] = value; if (mode == ORIENTATION) { switch (value) { case LANDSCAPE : current_orientation = IS_LANDSCAPE; break; case LANDSCAPE_R : current_orientation = IS_LANDSCAPE; break; case PORTRAIT : current_orientation = IS_PORTRAIT; break; case PORTRAIT_R : current_orientation = IS_PORTRAIT; break; } } writeCOMMAND(command, 3); set_font(current_font); } //**************************************************************************************************** void uLCD_4DGL :: set_volume(char value) // set sound volume to value { char command[2]= ""; command[0] = SETVOLUME; command[1] = value; writeCOMMAND(command, 2); } //****************************************************************************************************** void uLCD_4DGL :: getTOUCH(char *command, int number, int *x, int *y) // read screen info and populate data { #if DEBUGMODE pc.printf("\n"); pc.printf("New COMMAND : 0x%02X\n", command[0]); #endif int i, temp = 0, resp = 0; char response[5] = ""; freeBUFFER(); for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer while (_cmd.readable() && resp < ARRAY_SIZE(response)) { temp = _cmd.getc(); response[resp++] = (char)temp; } #if DEBUGMODE pc.printf(" Answer received %d : 0x%02X 0x%02X 0x%02X 0x%02X\n", resp, response[0], response[1], response[2], response[3]); #endif switch (resp) { case 4 : // if OK populate data *x = ((response[0]<<8)+ response[1]) * (response[0] != 0xFF); *y = ((response[2]<<8)+ response[3]) * (response[2] != 0xFF); break; default : *x = -1; *y = -1; break; } #if DEBUGMODE pc.printf(" X,Y : %03d,%03d\n", *x, *y); #endif } //****************************************************************************************************** int uLCD_4DGL :: getSTATUS(char *command, int number) // read screen info and populate data { #if DEBUGMODE pc.printf("\n"); pc.printf("New COMMAND : 0x%02X\n", command[0]); #endif int i, temp = 0, resp = 0; char response[5] = ""; freeBUFFER(); for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer while (_cmd.readable() && resp < ARRAY_SIZE(response)) { temp = _cmd.getc(); response[resp++] = (char)temp; } switch (resp) { case 4 : resp = (int)response[1]; // if OK populate data break; default : resp = -1; // else return 0 break; } #if DEBUGMODE pc.printf(" Answer received : %d\n", resp); #endif return resp; }