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Diff: uLCD_4DGL_Text.cpp
- Revision:
- 1:8b656995301f
- Child:
- 2:edae99e4abe7
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/uLCD_4DGL_Text.cpp Mon Nov 11 01:22:41 2013 +0000 @@ -0,0 +1,293 @@ +// +// uLCD_4DGL is a class to drive 4D Systems TFT touch screens +// +// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// +// uLCD_4DGL is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// uLCD_4DGL is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. + +#include "mbed.h" +#include "uLCD_4DGL.h" + +//**************************************************************************************************** +void uLCD_4DGL :: set_font(char mode) // set font size +{ + char command[3]= ""; + + int w, h, fx = 8, fy = 8; + + command[0] = SETFONT; + command[1] = 0; + command[2] = mode; + + current_font = mode; + + if (current_orientation == IS_PORTRAIT) { + w = SIZE_X; + h = SIZE_Y; + } else { + w = SIZE_Y; + h = SIZE_X; + } + + switch (mode) { + case FONT_5X7 : + fx = 6; + fy = 8; + break; + case FONT_8X8 : + fx = 8; + fy = 8; + break; + case FONT_8X12 : + fx = 8; + fy = 12; + break; + case FONT_12X16 : + fx = 12; + fy = 16; + break; + } + + max_col = w / fx; + max_row = h / fy; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** +void uLCD_4DGL :: text_mode(char mode) // set text mode +{ + char command[3]= ""; + + command[0] = TEXTMODE; + command[1] = 0; + command[2] = mode; + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** +void uLCD_4DGL :: text_char(char c, char col, char row, int color) // draw a text char +{ + char command[6]= ""; + command[0] = 0xE4; //move cursor + command[1] = 0; + command[2] = row; + command[3] = 0; + command[4] = col; + writeCOMMAND(command, 5); + + command[0] = 0x7F; //set color + + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + writeCOMMAND(command, 3); + + command[0] = TEXTCHAR; //print char + command[1] = 0; + command[2] = c; + writeCOMMAND(command, 3); + +} + +//**************************************************************************************************** +void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) // draw a graphic char +{ + char command[10]= ""; + + command[0] = GRAPHCHAR; + + command[1] = c; + + command[2] = (x >> 8) & 0xFF; + command[3] = x & 0xFF; + + command[4] = (y >> 8) & 0xFF; + command[5] = y & 0xFF; + + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + command[8] = width; + + command[9] = height; + + writeCOMMAND(command, 10); +} + +//**************************************************************************************************** +void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string +{ + + char command[1000]= ""; + int size = strlen(s); + int i = 0; + + set_font(font); + + command[0] = 0xE4; //move cursor + command[1] = 0; + command[2] = row; + command[3] = 0; + command[4] = col; + writeCOMMAND(command, 5); + + command[0] = 0x7F; //set color + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + writeCOMMAND(command, 3); + + command[0] = TEXTSTRING; + for (i=0; i<size; i++) command[1+i] = s[i]; + command[1+size] = 0; + writeCOMMANDnull(command, 2 + size); +} + +//**************************************************************************************************** +void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) // draw a text string +{ + + char command[1000]= ""; + int size = strlen(s); + int i = 0; + + command[0] = GRAPHSTRING; + + command[1] = (x >> 8) & 0xFF; + command[2] = x & 0xFF; + + command[3] = (y >> 8) & 0xFF; + command[4] = y & 0xFF; + + command[5] = font; + + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + command[8] = width; + + command[9] = height; + + for (i=0; i<size; i++) command[10+i] = s[i]; + + command[10+size] = 0; + + writeCOMMAND(command, 11 + size); +} + +//**************************************************************************************************** +void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) // draw a text string +{ + + char command[1000]= ""; + int size = strlen(s); + int i = 0, red5, green6, blue5; + + command[0] = TEXTBUTTON; + + command[1] = mode; + + command[2] = (x >> 8) & 0xFF; + command[3] = x & 0xFF; + + command[4] = (y >> 8) & 0xFF; + command[5] = y & 0xFF; + + red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits + green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits + blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + command[8] = font; + + red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits + green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits + blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + command[11] = width; + + command[12] = height; + + for (i=0; i<size; i++) command[13+i] = s[i]; + + command[13+size] = 0; + + writeCOMMAND(command, 14 + size); +} + +//**************************************************************************************************** +void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row +{ + current_col = col; + current_row = row; +} + +//**************************************************************************************************** +void uLCD_4DGL :: color(int color) // set text color +{ + current_color = color; +} + +//**************************************************************************************************** +void uLCD_4DGL :: putc(char c) // place char at current cursor position +{ + + text_char(c, current_col++, current_row, current_color); + + if (current_col == max_col) { + current_col = 0; + current_row++; + } + if (current_row == max_row) { + current_row = 0; + } +} + +//**************************************************************************************************** +void uLCD_4DGL :: puts(char *s) // place string at current cursor position +{ + + text_string(s, current_col, current_row, current_font, current_color); + + current_col += strlen(s); + + if (current_col >= max_col) { + current_row += current_col / max_col; + current_col %= max_col; + } + if (current_row >= max_row) { + current_row %= max_row; + } +}