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Dependencies: mbed mbed-rtos 4180Final SDFileSystem
Diff: play.h
- Revision:
- 3:ac5c3d483dbd
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/play.h Mon Apr 27 05:12:43 2020 +0000 @@ -0,0 +1,107 @@ +//#include "mbed.h" +//#include "uLCD_4DGL.h" +//#include "Nav_Switch.h" +////#include "SDFileSystem.h" +//#include "microphone.h" +////#include "rtos.h" +// +//Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout +//uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin; +//PwmOut myled(LED1); +////SDFileSystem sd(p11, p12, p13, p10, "sd"); +//microphone mymic1(p15); +//AnalogIn pot(p16); +// +//int rounds = 3; +//int round_time = 15; //seconds +//int curRound = 1; +//int score1 = 0; +//int score2 = 0; +//int scores1[7] = {0}; +//int scores2[7] = {0}; +//int curTime = 0; +//int wonRnds1 = 0; +//int wonRnds2 = 0; +//int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14}; +//int s = 0; +//int timer = 0; +//int tick = 0; +// +//Timer play_time; +// +// +//void play_draw(){ +// uLCD.background_color(GREEN); +// uLCD.cls(); +// uLCD.filled_rectangle(0, 0, 200, 15, RED); +// // header +// uLCD.color(BLACK); +// uLCD.locate(5,0); +// uLCD.text_height(2); +// uLCD.text_width(2); +// uLCD.textbackground_color(RED); +// uLCD.printf("PLAY"); +// uLCD.text_height(1); +// uLCD.text_width(1); +// uLCD.locate(14,1); +// uLCD.printf("Rnd%1d", curRound); +// // Scores headers +// uLCD.textbackground_color(GREEN); +// uLCD.color(BLUE); +// uLCD.locate(5,3); +// uLCD.printf("Player 1:"); +// uLCD.color(PURPLE); +// uLCD.locate(5,11); +// uLCD.printf("Player 2:"); +// // Scores +// uLCD.text_height(4); +// uLCD.text_width(4); +// +//} +// +// +// +//void play() { +// play_draw(); +// play_time.reset(); +// play_time.start(); +// while (play_time.read() < round_time*1000) { +// if (myNav.fire()) { //open pause menu +// uLCD.filled_rectangle(60, 68, 65, 82, GREEN); //the pause draw functions shoudl be contained within pause +// uLCD.filled_rectangle(70, 68, 75, 82, GREEN); +// wait(.1); +// //pause(); +// } +// +// if (int(play_time.read()) % 8 == 0) { //Use an 8kHz audio sample rate (phone quality audio); +// tick = get_sound(); // this should be added to every iter +// score1 += tick; +// //score2 = curTime+2000; +// +// ///DRAWS SCORES ON SCREEN +// uLCD.color(BLUE); +// uLCD.locate(0,1); +// uLCD.printf("%4d", tick); +// uLCD.color(PURPLE); +// uLCD.locate(0,3); +// uLCD.printf("%4d", score1); +// +// /* +// // Time bar +// double roundTime = 15.0; // in secs +// int length = (int) ( (double)curTime / roundTime * 127.0); +// uLCD.filled_rectangle(0, 65, length, 85, DGREEN); +// if (length >= 127) { +// nextRound(); +// } +// curTime++; +// */ +// } +// timer++; +// } +//} +// +////int main() +////{ +//// play(); +////}