branch for menu music
Dependencies: mbed mbed-rtos 4180Final SDFileSystem
play.h
- Committer:
- bfarmer
- Date:
- 2020-04-27
- Revision:
- 3:ac5c3d483dbd
File content as of revision 3:ac5c3d483dbd:
//#include "mbed.h" //#include "uLCD_4DGL.h" //#include "Nav_Switch.h" ////#include "SDFileSystem.h" //#include "microphone.h" ////#include "rtos.h" // //Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout //uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin; //PwmOut myled(LED1); ////SDFileSystem sd(p11, p12, p13, p10, "sd"); //microphone mymic1(p15); //AnalogIn pot(p16); // //int rounds = 3; //int round_time = 15; //seconds //int curRound = 1; //int score1 = 0; //int score2 = 0; //int scores1[7] = {0}; //int scores2[7] = {0}; //int curTime = 0; //int wonRnds1 = 0; //int wonRnds2 = 0; //int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14}; //int s = 0; //int timer = 0; //int tick = 0; // //Timer play_time; // // //void play_draw(){ // uLCD.background_color(GREEN); // uLCD.cls(); // uLCD.filled_rectangle(0, 0, 200, 15, RED); // // header // uLCD.color(BLACK); // uLCD.locate(5,0); // uLCD.text_height(2); // uLCD.text_width(2); // uLCD.textbackground_color(RED); // uLCD.printf("PLAY"); // uLCD.text_height(1); // uLCD.text_width(1); // uLCD.locate(14,1); // uLCD.printf("Rnd%1d", curRound); // // Scores headers // uLCD.textbackground_color(GREEN); // uLCD.color(BLUE); // uLCD.locate(5,3); // uLCD.printf("Player 1:"); // uLCD.color(PURPLE); // uLCD.locate(5,11); // uLCD.printf("Player 2:"); // // Scores // uLCD.text_height(4); // uLCD.text_width(4); // //} // // // //void play() { // play_draw(); // play_time.reset(); // play_time.start(); // while (play_time.read() < round_time*1000) { // if (myNav.fire()) { //open pause menu // uLCD.filled_rectangle(60, 68, 65, 82, GREEN); //the pause draw functions shoudl be contained within pause // uLCD.filled_rectangle(70, 68, 75, 82, GREEN); // wait(.1); // //pause(); // } // // if (int(play_time.read()) % 8 == 0) { //Use an 8kHz audio sample rate (phone quality audio); // tick = get_sound(); // this should be added to every iter // score1 += tick; // //score2 = curTime+2000; // // ///DRAWS SCORES ON SCREEN // uLCD.color(BLUE); // uLCD.locate(0,1); // uLCD.printf("%4d", tick); // uLCD.color(PURPLE); // uLCD.locate(0,3); // uLCD.printf("%4d", score1); // // /* // // Time bar // double roundTime = 15.0; // in secs // int length = (int) ( (double)curTime / roundTime * 127.0); // uLCD.filled_rectangle(0, 65, length, 85, DGREEN); // if (length >= 127) { // nextRound(); // } // curTime++; // */ // } // timer++; // } //} // ////int main() ////{ //// play(); ////}